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PokeFighting MM2D Game
#16
Sorry for double post.

Quick update on things, not adding Blaziken yet since he didn't look right...

Basic colours, no shading yet. Bellsprout looks a bit weak though :/

And for Ditto, eyes and smile combo for A, B, or C?

C+C please Cute
[Image: 803ce84258.gif]
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#17
Colors = Looks good, particularly Zangoose's markings.
Bellsprout = Looks odd because of the mouth and odd shaped leaves. Mouth looks too thick for a ring(Although this would be hard for anyone), and the leaves just look odd.
Ditto = B, by far. Decision on the blob arms?
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My crit posts tend to make me look arrogant if read the wrong way. That is not my intention. I am open to discussing anything you disagree with, so please do.
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#18
Well I orignally planned of having him just extend them from his body, which is why his shape has been what it is, and without the showable arms.
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#19
I guessed that you might have done that. It's a good idea.
[Image: Altered_photo1_sig.png]
My crit posts tend to make me look arrogant if read the wrong way. That is not my intention. I am open to discussing anything you disagree with, so please do.
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#20
Trial of shading, doing Nuzleaf, he'd be the easiest to shade currently. Shading's my worst part though... C+C?

[Image: attachment.php?aid=3052]


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[Image: 803ce84258.gif]
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#21
There are several issues with the head alone, so if you don't mind I'll help you with this edit:
[Image: nuz.png]

I fixed the nose, removed the mask's outline, and gave him a bigger leaf
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#22
Is this any better at all? [Image: attachment.php?aid=3055]


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[Image: 803ce84258.gif]
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#23
Well, you can't see the bottom outline of the nose, and it blends in with the mask. I'd suggest fixing that and maybe some hue shifting
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#24
Like this Norsk? And by hue shifting you're referring to the shading, correct?

[Image: attachment.php?aid=3067]


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[Image: 803ce84258.gif]
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#25
yes and yes

though i think hue shifting is needed on the mask mostly
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#26
Oh so like this
[Image: attachment.php?aid=3069]


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[Image: 803ce84258.gif]
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#27
thats barely a hue shift, sir
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#28
Well I used the shade from the DPP sprite, since the mask's base colour is literally the same.
[Image: 803ce84258.gif]
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