Users browsing this thread: 1 Guest(s)
Tales of Phantasia (SNES)
#1
https://www.spriters-resource.com/snes/talephantasia/
Used version is the English 1.2 DeJap translation.

No Random Battles by MasterGohan, CaitSith2
7E143C:0B

Walk through Walls by Ugetab
6D69-8DF8
6D6A-8F4B
406A-8F1B

Enemies perish after one Hit by Ugetab
CED6-774F
23D6-773F

Code Source
https://gamehacking.org/game/45076
Has also codes for adding tech and magic to a character's repertoire.

Emulator & Ripping Tool: bsnes-rawpalettes
https://www.vg-resource.com/thread-43257.html

Emulator Quicksaves (BST): 7 folders with 70 Quicksaves until Tower of the 12 Stars
https://mega.nz/file/0JYGXZra#hRKjVNhPZt..._5ugXwsRew

Exterior Maps
Midgard
Olive Village
Totus Village
Totus Village (Burning)
Totus Village (Ruined)
Elven Village
Harmel
Harmel (Ruined)
Alvanista
Euclid (Present)
Euclid (Past)
Venezzia
Ary
Freezekill
Euclid Castle
Bart's House
Morrison's House

Interior Maps
Olive Village
Totus Village
Totus Village (Ruined)
Elven Village
Harmel
Ary
Freezekill
Euclid (Past)
Bart's House
Ship
Morrison's House

Misc. Maps
Oases
Campsites
Aselia (Present World Map)
Venezzia Harbor

Dungeons
Yggdrasil Forest (Present)
Yggdrasil Forest (Flashback)
Yggdrasil Forest (Past)
Ymir Forest 1
Ymir Forest 2
Ymir Forest 3
Ymir Forest 4
Malice's Castle (Exterior)
Malice's Castle (Interior)
Malice's Castle (Dungeon)
Malice's Castle (Sewers 1)
Malice's Castle (Sewers 2)
Malice's Castle (Sewers 3)
Malice's Castle (Sewers Exit)

Haven't played through the game yet, I'm still a the beginning running around the world map trying to find some locations I want to do.
Most of the places are inaccessible anyway, which means they have no teleport spot bringing me to the town / dungeon.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: andyinabearsuit
#2
Misses the shadow layer. Btw no comparison to Breath of Fire 1 or 2, the maps in Tales of Phantasia have a limited size and are so much easier to rip.

Also tried other versions like the German translation from ds4, which has mp3-like music quality in its intro.
While codes like walk through walls and no random battle work fine, the saves are not compatible between translations.
At first you can walk around just fine, but as soon as you try to teleport or talk to someone, the game glitches out and crashes.

Might be the case for French and other translations too, but I haven't tried it.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Skyla Doragono
#3
Currently in front of a mountain area, right behind Bart's house. Didn't really catch that I had to get rope AND pickaxe from Harmel and therefore wondering how to pass these rock obstacles.

And of course I also bought equipment in Harmel instead of checking out the shops in Venezzia, which have way better armor and weapons.
Luckily, the balance in this game gives you a lot of money and level-ups very early in the game, so progressing through it feels very satisfying.
Also one of the games with a moderate random encounter rate where you can actually move quite a lot before a new fight starts.

Definitely leagues above Breath of Fire, Tengai Makyou Zero or Dual Orb 2.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
#4
Ripping through the game before progressing.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
#5
Added quicksaves to the main post, I'm currently getting the summon Luna and will play a bit further before ripping new maps.

I've also set my eye on sprite objects & animations as well as tileset animations. You can also expect the usual protagonist, npc, animal & enemies / bosses sheet.

Both ripped by Maneko ages ago, but incomplete, random animation orders, no palettes and generally thrown together from a tile dump without sorting through. Obviously, I will improve on that.
But just like for Deathbringer's BoF sheets, they have true colours and don't need a rerip, because my own rips would look just like this. The shadow is missing, but I will add that one too.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:
#6
Currently finishing the past with a lot of missable stuff:

Racing the kid in Alvanista (Past)
Easy on PSX, nearly impossible on SNES. Blocking doesn't help since you don't know his path.
I just beat him with the walk thru walls code, since you will be able to pass through the walls at the start every time and get extra time. Just make sure to stay behind the trees and to not pass through the walls when circling around at the west end. If you hear a sound effect, the lap is void and you can just restart.
Although it's hardly worth the effort, as 3 of the 4 prizes are worthless (Longsword, Ice Scimitar, Beef). You can sell the fourth prize (Cat's Eyes) for 300k in Ninja Village (future), but in the end, it's just money. The max. amount of wins is 3, after that the kid won't race you anymore.

The two most hidden techs for Cless
Valhalla Snowfield (sold for 50k) / Beladum Weapon Store (secret passage).
As far as I can see, the latter one can also be obtained from a drawer in Miguel. The guy from the snowfield might also be around in the future, but I'm not 100% sure.

Nancy & Elwyn
At one point you have to tell Doug (Elwyn's father) about their whereabouts, then go to the top right house in Alvanista and help them.
Don't worry about the answer "No", you can just try again as much as you like if you misclick.
It doesn't go further than them being both in Venezzia and talking about their marriage. In the remakes (GBA, PSX), you can see them actually getting married.
You can also fail this sidequest by not talking to Nancy in Harmel or not advancing the quest far enough to a certain point, since Demitel will destroy the village later in the game.

Once I'm done with this era, I will continue with my ripping.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:


Forum Jump: