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Tales of Phantasia (SNES) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Tales of Phantasia (SNES) (/thread-43648.html) |
Tales of Phantasia (SNES) - Barack Obama - 06-05-2025 https://www.spriters-resource.com/snes/talephantasia/ Used version is the English 1.2 DeJap translation. No Random Battles by MasterGohan, CaitSith2 7E143C:0B Walk through Walls by Ugetab 6D69-8DF8 6D6A-8F4B 406A-8F1B Enemies perish after one Hit by Ugetab CED6-774F 23D6-773F Code Source https://gamehacking.org/game/45076 Has also codes for adding tech and magic to a character's repertoire. Emulator & Ripping Tool: bsnes-rawpalettes https://www.vg-resource.com/thread-43257.html Exterior Maps Midgard Interior Maps Olive Totus Totus (Ruined) Elven Harmel Misc. Maps Oases Campsites Aselia (World Map) Dungeons Yggdrasil Forest (Present) Haven't played through the game yet, I'm still a the beginning running around the world map trying to find some locations I want to do. Most of the places are inaccessible anyway, which means they have no teleport spot bringing me to the town / dungeon. RE: Tales of Phantasia (SNES) - Barack Obama - 06-06-2025 Misses the shadow layer. Btw no comparison to Breath of Fire 1 or 2, the maps in Tales of Phantasia have a limited size and are so much easier to rip. Also tried other versions like the German translation from ds4, which has mp3-like music quality in its intro. While codes like walk through walls and no random battle work fine, the saves are not compatible between translations. At first you can walk around just fine, but as soon as you try to teleport or talk to someone, the game glitches out and crashes. Might be the case for French and other translations too, but I haven't tried it. |