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Some more Zeebo game ripping help
#1
You read the title.
After working on Double Dragon for the Zeebo, I've been more interested in ripping sprites for other Zeebo games, though a couple of the games I'm actually interested in have a few roadblocks.

Firstly, Action Hero 3D: Wild Dog.
This Viewtiful Joe like game stores all of its graphics inside the a3dres.res file.
I did attempt opening this file using Magic Extractor (which does read some .res files), but it threw me a memory adress error and then an out of memory error (though it kinda read the file to some extent, weirdly enough). Dragon Unpacker didn't even want to open the file.
What I do know is that inside this .res file, there are multiple .bmp, .mbac, .mtra, .txt and .map files. I fell like I'm so close to accessing these files I can almost taste it, here's hoping.
EDIT: It has been done. Thank you to the hero from the XeNTaX forums for their help.

And secondly, there's Resident Evil 4: Zeebo Edition.
The rather infamous port of RE4 stores it's files inside .h2z files. This is easy enough to extract once you know where to look, but the real problem are the .mct, .mcms, .mcts, .mcas, .mcm, .hfi and .bin files. In the case of sprites I believe those are stored inside the .mct files.
With these files sadly I have no idea. I looked around and couldn't find anything.

I was also gonna mention Crash Bandicoot Nitro Kart 3D, but I already extracted all the graphics from that game, so that won't be necessary.
Alpine Racer/Pac-Mania stores it's files inside a .bar file it seems. And Un Juego de Huevos has its data stored in a data.pap file.

Zenonia seems to also use a .bar file to store it's data. A lot of Tectoy's own 1st party games use a .pakz file to store their data.

So, if there's anyone who has any knowledge on how to extract those .res or those .mct files, please let me know.
[Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1][Image: dededeherbert2.jpg][Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1]
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#2
I've been looking into Action Hero 3D: Wild Dog recently. I want to specifically rip the Character Portraits, but it's been quite the hassle.
Trying to use a graphics viewer like TileMolester or TiledGGD yielded me these results (they're are located at the near end of the a3dres.res file):
   
These were my settings in TiledGGD:
   

I don't know what's going on here, but it can't be good, and this is the closest I've gotten to something somewhat recognizable.

As I said before, I tried to use Magic Extractor, but it barely recognized the file with a bunch of errors and couldn't extract anything.

Checking the file in HxD, the start of the file looked like this:
   

Tried to look for any QuickBMS scripts, but came out empty-handed. I should probably ask around somewhere regarding this...
I could provide the .res file if desired, I'm not giving up on this anytime soon.


Attached Files
.txt   insidetheresfile.txt (Size: 4.93 KB / Downloads: 33)
[Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1][Image: dededeherbert2.jpg][Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1]
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#3
Also for anyone wondering, the .vfs file in Crash Bandicoot Nitro Kart 3D was fairly simple to extract, thanks to a QuickBMS script I found on the XeNTaX forums. (maybe I can ask for a script for that a3dres.res file i've been having problems with...)
EDIT: I just asked around that forum, hoping for the best here...

This shoutout was pretty nice though:
https://twitter.com/stopskeletons/status...6681797632

If anyone else is interested in ripping stuff from other Zeebo games, then by all means go ahead and look into whatever games look interesting to you.
[Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1][Image: dededeherbert2.jpg][Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1]
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#4
Well so... THIS just happened:

.bmp   talkcutscene.bmp (Size: 109.54 KB / Downloads: 54)

I went and asked around the XeNTaX forums, and boy they delivered.
Thank you so much to ikskoks for managing to create a QuickBMS script for Action Hero 3D's .res file!
https://github.com/bartlomiejduda/Tools/...script.bms

Seriously, you're an absolute legend for making this!

Now, if anyone is interested in ripping the models from the game, by all means go ahead. After I'm done with this game's sprites, I think I'm good with the Zeebo for the time being.
[Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1][Image: dededeherbert2.jpg][Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1]
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#5
(07-15-2023, 05:39 PM)Kurabupengin Wrote: You read the title.
After working on Double Dragon for the Zeebo, I've been more interested in ripping sprites for other Zeebo games, though a couple of the games I'm actually interested in have a few roadblocks.

Firstly, Action Hero 3Very Sad Wild Dog.
This Viewtiful Joe like game stores all of its graphics inside the a3dres.res file.
I did attempt opening this file using Magic Extractor (which does read some .res files), but it threw me a memory adress error and then an out of memory error (though it kinda read the file to some extent, weirdly enough). Dragon Unpacker didn't even want to open the file.
What I do know is that inside this .res file, there are multiple .bmp, .mbac, .mtra, .txt and .map files. I fell like I'm so close to accessing these files I can almost taste it, here's hoping.
EDIT: It has been done. Thank you to the hero from the XeNTaX forums for their help.

And secondly, there's Resident Evil 4: Zeebo Edition.
The rather infamous port of RE4 stores it's files inside .h2z files. This is easy enough to extract once you know where to look, but the real problem are the .mct, .mcms, .mcts, .mcas, .mcm, .hfi and .bin files. In the case of sprites I believe those are stored inside the .mct files.
With these files sadly I have no idea. I looked around and couldn't find anything.

I was also gonna mention Crash Bandicoot Nitro Kart 3D, but I already extracted all the graphics from that game, so that won't be necessary.
Alpine Racer/Pac-Mania stores it's files inside a .bar file it seems. And Un Juego de Huevos has its data stored in a data.pap file.

Zenonia seems to also use a .bar file to store it's data. A lot of Tectoy's own 1st party games use a .pakz file to store their data.

So, if there's anyone who has any knowledge on how to extract those .res or those .mct files, please let me know.

I want to do some modding on Zeebo's Resident Evil 4 to see how much the console and engine can handle, have you made any progress with the 3D models of the characters and maps?

The only thing I've managed so far is to extract and open the .h2z files and change the music and some 2D elements.

While we're at it, do you think it's possible to change the elements of Crash Bandicoot 3D too? It would be very interesting if I could change Crash's horrible 3D model, but I haven't even made any progress extracting the files from that game.
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#6
(04-06-2024, 05:20 AM)MoonSarito Wrote: I want to do some modding on Zeebo's Resident Evil 4 to see how much the console and engine can handle, have you made any progress with the 3D models of the characters and maps?

The only thing I've managed so far is to extract and open the .h2z files and change the music and some 2D elements.

While we're at it, do you think it's possible to change the elements of Crash Bandicoot 3D too? It would be very interesting if I could change Crash's horrible 3D model, but I haven't even made any progress extracting the files from that game.

No progress on RE4 stuff, sorry. I'm curious about the 2D elements. Have you been able to view those? You said you managed to change some 2D elements, what are those 2D elements exactly?

Also I don't know about Crash Bandicoot. I wasn't able to view any of the 3D models, just the textures and audio. I was able to extract the .vfs file using a QuickBMS script I found on the XeNTaX forums, but I can't seem to find the link for it since the forums closed and it's now in an archival state. (Although I do still have the .bms script, thankfully.)
[Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1][Image: dededeherbert2.jpg][Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1]
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#7
(04-08-2024, 10:08 PM)Kurabupengin Wrote:
(04-06-2024, 05:20 AM)MoonSarito Wrote: I want to do some modding on Zeebo's Resident Evil 4 to see how much the console and engine can handle, have you made any progress with the 3D models of the characters and maps?

The only thing I've managed so far is to extract and open the .h2z files and change the music and some 2D elements.

While we're at it, do you think it's possible to change the elements of Crash Bandicoot 3D too? It would be very interesting if I could change Crash's horrible 3D model, but I haven't even made any progress extracting the files from that game.

No progress on RE4 stuff, sorry. I'm curious about the 2D elements. Have you been able to view those? You said you managed to change some 2D elements, what are those 2D elements exactly?

Also I don't know about Crash Bandicoot. I wasn't able to view any of the 3D models, just the textures and audio. I was able to extract the .vfs file using a QuickBMS script I found on the XeNTaX forums, but I can't seem to find the link for it since the forums closed and it's now in an archival state. (Although I do still have the .bms script, thankfully.)
Did you manage to access the textures? Do you think it would be possible to make a modification to the textures and apply them to the game?

Do you have Telegram?, if you want you can try to contact me @MoonSarito

I'm also trying to extract the Need for Speed ​​Carbon files from Zeebo if you have any luck let me know:

https://www.vg-resource.com/thread-42606.html
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