The VG Resource

Full Version: Some more Zeebo game ripping help
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
You read the title.
After working on Double Dragon for the Zeebo, I've been more interested in ripping sprites for other Zeebo games, though a couple of the games I'm actually interested in have a few roadblocks.

Firstly, Action Hero 3D: Wild Dog.
This Viewtiful Joe like game stores all of its graphics inside the a3dres.res file.
I did attempt opening this file using Magic Extractor (which does read some .res files), but it threw me a memory adress error and then an out of memory error (though it kinda read the file to some extent, weirdly enough). Dragon Unpacker didn't even want to open the file.
What I do know is that inside this .res file, there are multiple .bmp, .mbac, .mtra, .txt and .map files. I fell like I'm so close to accessing these files I can almost taste it, here's hoping.

And secondly, there's Resident Evil 4: Zeebo Edition.
The rather infamous port of RE4 stores it's files inside .h2z files. This is easy enough to extract once you know where to look, but the real problem are the .mct, .mcms, .mcts, .mcas, .mcm, .hfi and .bin files. In the case of sprites I believe those are stored inside the .mct files.
With these files sadly I have no idea. I looked around and couldn't find anything.

I was also gonna mention Crash Bandicoot Nitro Kart 3D, but I already extracted all the graphics from that game, so that won't be necessary.
Alpine Racer stores it's files inside a .bar file it seems. And Un Juego de Huevos has its data stored in a data.pap file.

So, if there's anyone who has any knowledge on how to extract those .res or those .mct files, please let me know.
I've been looking into Action Hero 3D: Wild Dog recently. I want to specifically rip the Character Portraits, but it's been quite the hassle.
Trying to use a graphics viewer like TileMolester or TiledGGD yielded me these results (they're are located at the near end of the a3dres.res file):
[attachment=14920]
These were my settings in TiledGGD:
[attachment=14921]

I don't know what's going on here, but it can't be good, and this is the closest I've gotten to something somewhat recognizable.

As I said before, I tried to use Magic Extractor, but it barely recognized the file with a bunch of errors and couldn't extract anything.

Checking the file in HxD, the start of the file looked like this:
[attachment=14923]

Tried to look for any QuickBMS scripts, but came out empty-handed. I should probably ask around somewhere regarding this...
I could provide the .res file if desired, I'm not giving up on this anytime soon.