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various rips
So excited for Nova.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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More Kirby revisions:
+ The Beginner's Show: Added EU controller
+ The Great Cave Offensive Treasure: Added JPN logo
+ Bulletin Board & Game Select: Added EU logo

WIP, Galactic Nova
This will take a tad longer, since there is more stuff than I expected.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Added the Samurai Kirby Foreground Grass (JPN), which is another quick one.

Whenever I start losing motivation, ripping slows down dramatically, at least for the big sheets. Motivation ceases usually when a sheet is too scattered over multiple scenes and has several variations.
After Nova, Kirby is done for me.

I already have quicksaves for every Plok transformation and I'm really looking forward to rip him.
I'm also interested what the palettes for Klubba and Kudgel (DKC2) look like and if Recolor will have problems with it.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Thanked by: Ton
Looking good! And Plok hasn't been touched in a long time, so I can definitely see that needing an update.

Klubba and Kudgel themselves don't overlap, but some of the colors in their clubs do.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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Makes me wonder if the clubs are separate objects.
Btw the Plok section looks surprisingly good, therefore I will not re-rip much from this game:
+ Plok (missing stuff, needs a clean tile rip with palettes and the rest of the transformations)
+ Bobbins Bros. (chain looks weird, probably a separate object?)
+ Rockyfella (ancient sheet? also white bg)
+ Title (missing frames according to one of the comments)

Still working on the Nova sheet, but somehow I take occasional breaks to rip some fast stuff.
In this case, Megaton Punch (Popstar Scene).

This game really needs it, though.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
Galactic Nova is done.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
[Image: W5dFmrj.png]
Moving on to Plok, which has one of the cleanest VRAMs I've ever seen in an SNES game.

I can really get everything I need from Plok without doing much, all of his transformations can be accessed from either an ingame cheat code or a code for emulators.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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More Plok. Looks like this will take longer, since there is a palette animation for the light brown parts of some vehicles and effects.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Thanked by: Yawackhary
This is looking fantastic!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Ripped the title for Plok! (SNES) including everything from all versions.

Also did a test rip for Kirby Super Star Ultra (DS) with a map viewer called MApRX. Not doing more, since I mainly want to rip SNES games and just wanted to draw attention to this tool. The sheet itself is called "The Great Cave Offensive - Area 2: Old Tower".
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Thanked by: Ton
I just rearranged the backgrounds in the KSSU section to accommodate. Nice work!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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https://theakrillictimes.tumblr.com/cheatcodes

These codes make everything way easier. I also played through the game and while graphics and sound are really nice, the game balance isn't.

[Image: r4bwQKr.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Thanked by: Ton, Yawackhary
Last one for Plok & Grandpa:
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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I never got very far in this game and I don't remember if it was because it was hard, or I couldn't figure out the jumping mechanics.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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I think back in the days I got as far as entering the Dreamy Cove, since I can't remember the forest with the spin doors or fighting the Womack Spider.

Very last WIP, sheet is complete but I think I have to rearrange the order for the palette animations since they're currently backwards.
After that I'm done with Plok!, Bobbins Bros is already a decent rip and Rockyfella is part background & part sprites, which is too annoying for me to rip.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Thanked by: Yawackhary


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