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#31
Added:
Alcahest (SNES)
- Alcahest (Initial Form)
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#32
You know... when you have some slots open in your schedule, I was thinking what if you could put the Castlevania DS sprites and backgrounds Rufaswan ripped into sheets. All of it is already ripped - palettes, tiles, poses. I suppose all you would need to do is play the games in order to see what sprite animation is what.

Also, there's the fact that you could take any of my old sheets and rerip them as they are incomplete and shoddy. My old way of ripping was completely insufficient. X/

These are just suggestions. You are doing an amazing job, though.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#33
Freedan & Larai Cliff Enemies (Illusion of Gaia / Time) could need a re-rip, but I'm currently waiting for GaiaTheCreator, an editor for this game:
https://gaiathecreator.blogspot.com/
As soon as it has progressed more, I will make it my next project and rip everything from it (or I forget about it and nothing will happen xD).

As for Castlevania DS, I'm not really interested since I have never played any Castlevania games with the exception for some of its clones from other companies. I know the GameGrumps Let's Plays, though.

Anyway, here is Samus Aran (Power Suit) from Super Metroid (WIP):
[Image: ZjnlD5A.png]

This is only a small part of her sprites, there is much more. SPARTA makes it as easy as grabbing apples from a tree, but there are many many apples to grab.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#34
Whoa. I am continually impressed by your effort. Amazing work.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#35
I think going for main characters is the way to go.

I'm already happy that Rootrick ripped Ark, now I don't have to do it =)

I deleted the Samus sheet above, though. She has a massive amount of frames and I have to be careful to get everything in the correct row and label it accordingly. This is because binge-capturing everything and sorting the sprites later will cause serious mistakes.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#36
Oh, absolutely. Characters with a lot of frames can be a nightmare. I remember getting lost at the Chrono Trigger characters years ago.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#37
I wonder what you've been up to lately?
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#38
Alcahest was exhausting and Samus' enormous amount of frames additionally drained my energy. I need to refill it by relaxing a bit more and playing some games. Currently it's Stardew Valley which is probably one of the best games I've ever played.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
#39
Undertood. Enjoy that rest, man. You deserve it.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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