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#16
WIP, only the lower body and the effects are sprites, the upper body is a background object (BG2 in vSNES, which is the same layer as the backgrounds in Mario World).
[Image: uFwSZQN.png]
Ripping from this game is a hassle since backgrounds are apparently always black, which clashes with the colours of some enemies / bosses.

@Murphmario: Thanks for the info, I made a comment in the sheet section to spread it.

Edit: I just saw that Super Metroid had a ripping project back then:
https://www.vg-resource.com/thread-23473.html
https://www.vg-resource.com/thread-23505.html
Since the section is still crap, I guess nothing came out of it.

This is why I want to try SPARTA : Samus Palette & Art App (Super Munchtroid):
https://metroidconstruction.com/resource.php?id=399
And while writing this, I just fired the tool up and it actually works. Shows all of Samus' sprites on 1x, all palettes and describes in detail where each sprite is coming from.
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#17
I just noticed that the Lava Golem has spike nipples. XD
Anyway, you're doing great.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#18
Haha, yes he has.

Added:
Alcahest (SNES)
- Golem

(01-07-2021, 02:44 PM)SmithyGCN Wrote: I once ripped a few bosses from the game over a decade ago, but about hundred or so sheets that I was storing to unload on TSR around that time were lost when my old laptop crashed and I couldn't recover them. Sad

Make me proud, son.
I just saw this.

- Normally either the power supply unit (PSU) or the mainboard dies first.
- CPU & RAM are pretty much immortal as long as you don't grill them with high voltage overclocking.
- HDD should be fine too if you don't drop it (mechanical parts).
- SSDs only die if you write too much stuff on them.
- Even if Windows would be corrupted, you can still take the HDD and plug it into another computer to salvage your data.

Back then I didn't know that I could do this, therefore I threw the entire PC away (it was probably just the power unit).
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#19
[Image: 0BMKVnM.png]
WIP, Gerstein assembled from the tiles in vSNES. Pretty easy, you put your grid to 8x8 pixels within your graphics program, grab two or three tiles (height is always 8 pixels, length varies), stack them on the next counterparts and then stack these chunks on each other too.
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#20
[Image: vezp63m.png]
Alcahest, Form 2 (WIP)
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#21
Not bad, I take it you weren't interested in form 1. XD
It was years ago back when I used to rip. I threw it away before I realized I could have done something about it. ^^;
(Of course, back then, I was incapable of learning anything meaningful at all) >>;

After listening to a song played on a cigar box guitar, I seem to have turned into an old man in a chair calling everyone son... including women...

Also, have you heard of the (now non-updated) RPG Classics site?
It may give you some ideas on what to rip.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#22
I guess I have enough to rip so far. Alcahest is bigger than I thought:
https://i.imgur.com/J4KJfIW.png (WIP)

Form 1 will follow, still want to rip the entire final boss.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#23
Alcahest Form 2, still WIP
https://i.imgur.com/ItaCkIl.png
All 33 frames for his dark wings including palettes, ripped.

To put that into perspective: Every single frame is one lucky quicksave, since I extract everything from vSNES.
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#24
Added:
Alcahest (SNES)
- Dark Dragon

A quick rip, I wouldn't have done him if he wasn't so easy to do.

Edit: Alcahest (Form 2, WIP) currently looks like this:
https://i.imgur.com/U6AMIss.png
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#25
Added:
Alcahest (SNES)
- Alcahest (True Form)

I hope his initial form is easier to rip.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#26
Woo! Nice going! I bet that's a load off your mind.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#27
Not really, I looked at the boss fight again and found a lot of issues:

revision 1:
- two pinks within the transparency colour

revision 2:
- resaved in Photofiltre to save space

revision 3:
- particles at the start of the battle
- cutscene at the end of the battle, where Alcahest folds its wings and turns into an orb again
- upwards lightning bolt (taunt)
- better layout for some parts of the sheet

revision 4:
- multiple pinks within the transparency colour
- pink turned into light blue, better for the eyes

The sheet is currently in revision 3, so hopefully after the fourth one I'm done with it.

Added:
Alcahest (SNES)
- Final Battle (Entrance)

A background which catched my interest, it's another quick rip before I start Alcahest's initial form.
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#28
Revised:
Alcahest (SNES)
- Alcahest (True Form): see notes above this post

Added:
Alcahest (SNES)
- Final Battle

Thought of another quick rip, then I saw the animation and it took longer than I expected. Anyway, it's ripped now.

Edit: WIP
[Image: 6PaUqLO.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#29
Alcahest (Initial Form), WIP
[Image: qY9QIbB.png]
Nearly done with him.
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#30
https://i.imgur.com/EeT3jVp.png
WIP

The initial form doesn't look like much, but there are a lot of details going on. So far he summoned 3x hail and I wonder if there's a 4th time which goes from the right to the left. The hail effect itself is also kinda nasty, mainly because I thought I could use the glitter effect from his true form which looks identical, but apprently it isn't. Also the lazer beams misses at least one frame, I have to check that too.

Edit: phew, this should be everything. Now it needs some organization and I can finally start Samus' sheet.
[Image: hGeQzFT.png]
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