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Crash Bandicoot Retro Hijinx (fangame, synopsis wanted)
Activision is still horribly unsuccesful with recovering Crash Bandicoot-franchise and providing us a GENUINE Crash-experience, so it's up to us fans to do it. At least I'm willing to do it with my new fangame, Crash Bandicoot Retro Hijinx, made with Unity.

It's yet in pre-alpha state, but it'll guarantee a lot.

Story synopsis: Undecided. I take suggestions.

  • The good ol' prank-filled formula: Linear levels, crate challenge, crystals, time trials, lab assistants, anything you would expect from your favorite Bandicoot
  • 30 action-filled levels set in where no bandicoot has gone before including savannah, Nordic forests, swaps and logging sites, featuring enemies like none before
  • Crash has all of his signature abilities and characteristics
  • Fully playable Coco is back, but appropriately implemented this time
  • Low-poly aesthetics that not only pay homage to your favorite PS1 trilogy, but also ensure smooth unlaggy gameplay even in lower specs! No need to waste money to pointless super computer
  • Master seven neat vehicles from good ol’ jet board to whole new snow mob

Progress update:

If you appear to be a Unity-programmer and are interested to help me somehow, please leave a reply

Crash Bandicoot and related content courtesy of Activision
Agent Hugo LA, other fangames and more avilable at
Guy Who Knew Too Much also at:
Thanked by: iyenal

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