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Sonicfan32's sprite rippings.
#46
(04-23-2017, 08:15 PM)Sonicfan32 Wrote: Oh, I saw it. So... having black pixels on the sprites is a no no...
Black pixels are fine as long as they belong to the actual sprites. It would be actually bad if the sprites miss a part of their respective colours and black is no exception.

(04-23-2017, 08:15 PM)Davy Jones Wrote: As far as I can see, all sprites shown on your sheet are present and I can't see any black pixels on Momotaro.
What I meant with this sentence: You earlier feared that your sprites were missing the colour black. I checked a video on youtube and told you that the Momotaro character is not using this colour and also that all of his frames are on your sheet. Maybe I should have said this a little bit clearer.
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#47
(04-28-2017, 07:48 AM)Davy Jones Wrote:
(04-23-2017, 08:15 PM)Sonicfan32 Wrote: Oh, I saw it. So... having black pixels on the sprites is a no no...
Black pixels are fine as long as they belong to the actual sprites. It would be actually bad if the sprites miss a part of their respective colours and black is no exception.

(04-23-2017, 08:15 PM)Davy Jones Wrote: As far as I can see, all sprites shown on your sheet are present and I can't see any black pixels on Momotaro.
What I meant with this sentence: You earlier feared that your sprites were missing the colour black. I checked a video on youtube and told you that the Momotaro character is not using this colour and also that all of his frames are on your sheet. Maybe I should have said this a little bit clearer.

Whoops, sorry for the misunderstanding. Anyway, I did a new revision of my old Yoshi sheet, now with effects and new sprites.


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#48
Information 
Sorry for double-posting, but here's another Yoshi's Island rip. The countdown timer and pause menu icons.


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#49
Video 
Another MSX rip. It's everything present in Konami Game Master. Used Meisei's screenshot and Tile Viewer tools for capturing.


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#50
Sorry for the double post. It's the sequel to the aforementioned game, Konami Game Master 2. Includes hockey and tennis sprites.


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#51
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Another rip from the sequel to the first Game Master. The japan extras, that surprisingly, have some uniqueness to them.


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#52
Lightbulb 
Sixth MSX rip. It's everything from Mopi Ranger. Used Meisei and Paint for editing.


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#53
Seventh MSX1 rip. The five playable characters from Parodius. Used Meisei and Paint again, considering they're the easiest thingies to use when making a thing like this.


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#54
Information 
Seventh SNES rip. It's Mickey's Mountain-Climber outfit from Magical Quest 1. Used YY-CHR with the actual pallets required.


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#55
Very awesome! I love this series. The one with Donald is great.
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#56
Thanks. I apprecia-- SHIT! I forgot some poses. Brb with the edited product.
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#57
Video 
   
Whelp, I just finished editing my (and as well as Nitratez') sprite sheets of Mickey from this game. It was very easy to do, unlike some other SNES games... (DON'T SUE ME, NITRATEZ, PLEASE! Shocked )


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#58
Looking good =)

Two suggestions for the magician form: I guess the sprites for swimming can be separated from the bubble with vSNES and the sparkling could use some black lines between the frames.
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#59
I'll do that. Gimme a sec.
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#60
Also if you need to rearrange the sheets you're adding to to make the layout make more sense, feel free. Just don't remove the existing credits.
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