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Fungi Cappani - A platformer with spores
#1
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[Image: fungicappani_logo.png]

[Image: mushroomline.gif]

[Image: cappani_minimush.gif]Introduction
[Image: cappani_minimush.gif]

Fungi Cappani is a game designed by Hiro-sofT alone (this can change however in the future). It’s a mobile Jump ’n’ Run game for Android, (only for Android at the moment, but Windows version is very likely to happen too), which will be made with the Game Maker Studio software. The inspiration for this game comes from many classic videogame franchises, but mainly the newer Kirby titles. This game is about a Fungi (a humanoid mushroom race) called Cappani, who possess the ability to float with her mushroom cap.
[Image: cappaniclovers.gif]Trailer[Image: cappaniclovers.gif]
(Currently not available)

[Image: cappani_minimush.gif]Screenshots[Image: cappani_minimush.gif]
[Image: androidgamegif_newprogress16012017.gif]

[Image: fungicappani_phonetest.gif]
More are coming soon as time passes...
These screenshots are prototype screenshots from a prototype build of the game- Anything on these screenshots can differ from the final version of this game and therefore they doesn’t represent the final versions experience.

[Image: cappaniclovers.gif]Gameplay[Image: cappaniclovers.gif]
In order to win the game, you must reach in each world and in each required level the goal. You also have to beat the all the world bosses, to complete the worlds, in which the bosses are inhabitant. On the way to them, you must overcome a number of obstacles and challenges.

Beside the basic ability to jump and run, Cappanis mushroom cap allows her to float and reach slightly higher or further places. For example, she can float with it upwards while being inside of a wind tunnel, which blows wind upwards.

In order to defend herself from enemies, she can use her spores to fight back, which can be released at certain actions (mainly by landing on the ground or by using her floaty hat). Cappanis spores can also being used for other things rather than combat. Often, these basic actions must be combined to solve the problems in the world Cappani is living in.

[Image: cappani_minimush.gif]Story[Image: cappani_minimush.gif]
A long time ago…

There was once a cute, little mushroom girl. She was called Cappani. Cappani is a cheerful and a bit shy Fungi, who is living with her parents on the Fine Fields. One day, her parents got a weird looking letter, which came from the great king himself. It was an invitation for her parents, to an audience with the great king, who wanted to show all his kindness to the inhabitants of his land. Her parents began to prepare for their visit at the Sweet Sanctum, the place where the king lives.  Before they gone, they asked Cappani to keep an eye on their home and to take care of herself. They won’t be away for that long and will properly being back at night.

Since this day, a week passed. Cappani got nervous and unsure, if she should still wait. But she is not a girl, who’s breaking promises. So she decided to keep waiting, hoping, that she will hear form her parents soon. Suddenly, during this night, her sleep was disturbed by loud and unknown noises. Scared by the noises, she jumped out of her bed and ran outside. The little Fungi was shocked. She saw a bunch of soldiers, who were about to steal all kinds of stuff from her home. Being caught at their theft, the soldiers began to run away with some of the valuable items of Cappani and her parents. Cappani begins to chase after them.


Will Cappani get back the stolen items of her home? What happened to her parents? Why have the soldiers stolen the stuff in the first place?

Looks like, an adventure is about to begin…


[Image: cappaniclovers.gif]Features (more like “what it will feature“ or “what I will try to make it feature“)[Image: cappaniclovers.gif]
·         A great Jump ’n’ Run adventure, inspired by many cult classics like the Kirby series
·         Six worlds with 48 different levels to overcome (includes boss and bonus levels)
·         Collectables (squid coins for unlockable stuff is one of them)
·         Dangerous mid bosses and bosses with a great variety of attacks and patterns
·         Custom crafted graphic assets, which are all drawn in a cute and colorful art style
·         A uncomplicated and simple story
·         A not so basic shop system (will include something like negotiations, discounts, offers and even a cute shop owner)
·         In-game achievements (for bragging rights)
·         Three minigames to play are included (A puzzle game called ”Train Tracks”, a reaction dungeon crawler named ”Cavern Quest” and a third minigame, which I still have no idea for)
·         And a lot more secrets to discover…!
All these features are either in development or not even started. Most of those are ideas or rough concepts. The amount of features can change in the finalized version.

[Image: cappani_minimush.gif]Concepts[Image: cappani_minimush.gif]
For more details about the concepts, please visit this site: http://hiro-soft.deviantart.com/gallery/...gi-Cappani
[Image: 11274c3a85d980a82f33af3555202d63-dawvd1i.png] [Image: d23d8f9af95a5d1f5752bcf8098dd202-dawvdzx.png] [Image: 582a3bee6f9a5e2f83299cf657f7a21e-dawve8p.png] [Image: 7f6c1c7750fc37cef9966d3ae39380b2-dawvena.png] [Image: fungi_cappani_concepts___squirll_by_hiro...awveuv.png] [Image: dfa1b86890b112c063d5c61d2f3e559f-dayfrcj.png]

[Image: cappaniclovers.gif]Download[Image: cappaniclovers.gif]
Android version:
Download the .apk file for the current prototype version (coming as soon the very first level is done)
 
Windows version:
(Coming eventually after the final android version)

[Image: cappani_minimush.gif]Other Locations and Social Media[Image: cappani_minimush.gif]
You can find and support us on the following sites:
[Image: icon_twitter.png][Image: icon_vgr.png][Image: icon_rpga.png][Image: icon_mfgg.png][Image: icon_yt.png]

[Image: mushroomline.gif]
[Image: cappani_spritebig1.png]
This is not the final version of the games presentation. The opening post will change over time and it will be updated, until it's finalized.
[Image: cappanisignature.png]
[Image: icon_twitter.png][Image: icon_vgr.png][Image: icon_rpga.png][Image: icon_mfgg.png][Image: icon_yt.png]
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#2
This project looks pretty rad, man. I love the graphical style, too. And I love that you based it on the newer Kirby games. Those are bloody brilliant games. I als highly approve of the choice to add buttons to move on the mobile version. Makes it seem like it's perfectly able to be controlled like a normal sidescroller, and it spares it from the clunky mess that plagues games like Mario Run.

I only have one issue so far, unless it's your choice. Is it your intent to have dust effects every time Cappani lands? It just looks a little odd when she lands from a platform relatively close to the ground.
Yo. Retired Brawl modder, at your service. Cool Loves ripping sh*t
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#3
Quote:In order to defend herself from enemies, she can use her spores to fight back, which can be released at certain actions (mainly by landing on the ground or by using her floaty hat). Cappanis spores can also being used for other things rather than combat. Often, these basic actions must be combined to solve the problems in the world Cappani is living in.

this answers your question
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#4
Oh, is that what that is? An attack? Okay then. I thought they were landing effects only.
Yo. Retired Brawl modder, at your service. Cool Loves ripping sh*t
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#5
Quote:And I love that you based it on the newer Kirby games. Those are bloody brilliant games.
I agree on the Kirby games aspect Big Grin . I will give my best to take the best from those games and make the flawed things better than those games (like the "not so kind", one try secret blocking, those games like to do).

Quote:I als highly approve of the choice to add buttons to move on the mobile version. Makes it seem like it's perfectly able to be controlled like a normal sidescroller, and it spares it from the clunky mess that plagues games like Mario Run.
One thing that I really disliked about games is if its controls are to gimmicky by force, just to have something "innovative". Most mobile games have this problem. While sweeping and other touch movement might be good for certain games, but not in a platformer, because most of these controls begin to feel too forced and it makes the movement unnecessary harder.

The current controls with the buttons are feeling smooth (at least for me now, don't know if others are thinking the same about that), which is my main objective in the controls.

Thanks for your kind post TabuuForteAkugun Smile .


Kinda small update about the development of the game:
I took Gors advise about making a devblog for my game. I created a Twitter page for everything Fungi Cappani related (small updates about gameplay, art, etc...). The link for the Twitter you can find in my signature or in the first post of this topic. Usually, I had not so good experience with Twitter, since I'm not a "advertisement guy" (I don't know why, but something about me, seems to scare people or I have something, which is making them sillent). I will, however, give it a shot and try it out. Everyone, who would like to share these devposts, can do that of course. Any help, in any form, is always appreciated Shy .

I also started to program the enemies and player damage into the game. This process will take a while to do. There is a lot of stuff I have to be beware of. Also, I played around with my current water object (which is only a visual thing at the moment). I also have here a .gif, which shows the game running on a actual mobile phone. All these can be checked on Twitter (the .gifs are included).


Because that .gif is too big for Twitter, here is the .gif about playing the game on a actual mobile phone device Smile :
[Image: fungicappani_phonetest.gif]
[Image: cappanisignature.png]
[Image: icon_twitter.png][Image: icon_vgr.png][Image: icon_rpga.png][Image: icon_mfgg.png][Image: icon_yt.png]
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Thanked by: Rodo Furedorikku, Gors
#6
Sure thing, dude. I see tremendous potential in this platformer (plus Cappani's freaking cute Heart) , and I'll do whatever I can to try and help you make it even greater! I'm following your twitter with my own game's account (@Sorcia_Indie). Once I have more stuff done on mine, I'd love your opinion in return. Smile

Did I mention I love the graphical style? Cute Reminds me also of old NES sidescrollers. The GOOD ones. From what I can see from the gifs, the game's control looks damn smooth and fluent. I haven't seen an indie platformer that controls this well in some time. You got talent, my friend.

Am I correct in assuming those 2 white boxes will eventually be used for something, like items?

Yep, I'm seeing your gif and it plays exactly like I imagined it would.
Yo. Retired Brawl modder, at your service. Cool Loves ripping sh*t
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#7
Quote:I'm following your twitter with my own game's account (@Sorcia_Indie). Once I have more stuff done on mine, I'd love your opinion in return. [Image: smile.png]
Sure Smile , and thanks for following my project.

Quote:Reminds me also of old NES sidescrollers
Well, I hope it's better in terms of quality (like NES mostly didn't really have any shading and was kinda simple) Tongue . But I know what you mean with that Big Grin .

Quote:Am I correct in assuming those 2 white boxes will eventually be used for something, like items?
No, actually those are only there for testing purposes Shy . Two debug keys to restart and exit the game, to be exact (because I didn't program a menu yet). Those will most likely later removed, if I can get the pause menu to work Smile .


So, I finally began to work on backgrounds (on this one, I sit like two days up to the current status). I did draw most of the graphics needed for it (still missing animations for it but these come, if a problem is out of the way) by using my concept art (which are new ones in the first post btw.) and even coded it into the game with parallax scrolling. Seems like everything is nice and dandy...

My big problem here however is the colors again... I don't know how I can possibly make the background look like background, while not being completely dark. Also, editing this BG is a pain, since it's made of many parts for the scrolling. So, playing around with these colors will be extra though...



Any ideas or suggestions on how to solve this problem Sad ?


EDIT:
How about this Surprise ? I hope, it's not too dark now (also, excuse me for the poor recording with the windows background there... It was too late until I noticed that Shy ):
EDIT2:
[Image: fungicappani_backgroundwip3.gif]
This is the current result so far... I like it Smile ... how about you guys?
[Image: cappanisignature.png]
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Thanked by: Rodo Furedorikku
#8
Absolutely digging the background. Big Grin Game looks fab~!
Yo. Retired Brawl modder, at your service. Cool Loves ripping sh*t
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#9
the parallax layers don't look like 3d, but mroe like cardboard cutouts. I guess if that's your idea, then it looks very good
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
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#10
It reminds me more of the fake NES parallax scrolling than something more modern. I have no idea if that was the intended goal, though.
I make models and stuff. I also like to rip N64 games when I'm bored.
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#11
Quote:the parallax layers don't look like 3d, but mroe like cardboard cutouts.
Quote:It reminds me more of the fake NES parallax scrolling than something more modern
Really Sad ? I really don't want it to look like cardboard tho Shy ... that was actually not my plan Tongue .

I only remember parallax from like specific SNES Games and those handled it like that... mmm... how exactly can I improve the parallax or graphics, so it will no longer look like cardboard, I wonder? Is there a way? Because I don't know, what I could do about that.

Which Part of the Background is problematic? Or is it on the entire thing Surprise ?
[Image: cappanisignature.png]
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#12
I think the water in the very front needs to be a little more animated and separate from the ground. Having it move along with the ground makes the whole section look flat instead of adding depth and distance. The clouds also bother me, but I'm not exactly sure why...

The art of the background itself looks beautiful though.
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#13
Quote:I think the water in the very front needs to be a little more animated and separate from the ground.

[Image: fungicappani_backgroundwip4.gif]
[Image: fungicappani_backgroundwip4b.gif]

How is this? Is this a little better now? I tried to change the tree locations a bit, which should now look more natural... I also added a new animation and split-up the water layer into three pieces to make them all animated separately.
[Image: cappanisignature.png]
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#14
Much better. Fluid and nice! Big Grin And I like the water animation, too.
Yo. Retired Brawl modder, at your service. Cool Loves ripping sh*t
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#15
I think it looks much better Wink. The ground appears to have much more depth and the moving water looks really good.
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Thanked by: Rodo Furedorikku


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