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Fungi Cappani - A platformer with spores
#31
Well, the reason they want me to change it completely is because it distracts them from the gameplay and it's busy to read for their eyes. If it would have been only the hues, that wouldn't be that bad.

I like a autumn like grassy level as the first level (since I didn't see that often in games, unlike Green "insert object here" Level/Zone/Arena) and I like Cappani being reddish coloured (I did other colours before and it only looked weird), but if this is too big of a problem, I will look what I can do about it.
[Image: cappanisignature.png]
[Image: icon_twitter.png][Image: icon_vgr.png][Image: icon_rpga.png][Image: icon_mfgg.png][Image: icon_yt.png]
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#32
(05-18-2017, 02:04 AM)Hiro-sofT Wrote:
Quote:Why don't listen yourself and make your game seem what you want to see ?
I don't know. Maybe because I feel I could do something wrong. I used to ignore everything, doing it completely my way and it didn't end well for my reputation back then. Nowadays, I try to aim for the opposite, to use and take as much help offered to me as possible.
You want to make your game original ? Do what do you want.
And honestly, leave your background for the end ; you don't have some large screenshots so we can see the extent of the problem ?

Anyway, I wanted to tell you that you game have a true potential.
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#33
(05-20-2017, 09:33 AM)iyenal Wrote:
(05-18-2017, 02:04 AM)Hiro-sofT Wrote:
Quote:Why don't listen yourself and make your game seem what you want to see ?
I don't know. Maybe because I feel I could do something wrong. I used to ignore everything, doing it completely my way and it didn't end well for my reputation back then. Nowadays, I try to aim for the opposite, to use and take as much help offered to me as possible.
You want to make your game original ? Do what do you want.
And honestly, leave your background for the end ; you don't have some large screenshots so we can see the extent of the problem ?

Anyway, I wanted to tell you that you game have a true potential.
Feedback is always important in game design, sometimes even the most important thing.
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#34
Yes but I think asking feedback when we finish a game is better. Otherwise we can't have a global overview of the game.
But it's my point of view.
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#35
I'm SO happy you're still working on this, dude. Big Grin Keep up the great work, and as others have said, do what you want. It's YOUR game. YOUR vision. And so far, I, anyway, really like it!
Developer of Super Smash Bros. Feud, and I like to consider myself a pretty decent, approachable guy!
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#36
That animated preview in the OP is gorgeous. I'm about to read through this now, it looks really cool at a first glance!
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#37
Alright, I am getting back to this project slowly. Sorry for letting anyone wait with new progress... did had quite a rough time. Still being very busy with school and twitch currently, but I will continue working on this game again the next days.

I started to work on the background for my beach levels (which is almost finished... probably needs fine-tuning afterwards, but otherwise it should be done). I will show it here once it's finished. Hopefully I can move my lazy self to finally code the enemies and figure out a way to fix the moving platforms, which were driving me crazy, because the player keeps falling through them randomly and I don't know why that is.

I also started to make the graphics for the "end of level bonus game". Here again, I really don't have anything to show yet, because I just started these recently. Still have no idea really what exactly the minigame will be, but I keep brainstorming ideas until I get something, that is both fun enough and not like an absolute carbon copy of a minigame from Kirby.
[Image: cappanisignature.png]
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#38
It's a great thing to hear that this is still in the works. Smile
Developer of Super Smash Bros. Feud, and I like to consider myself a pretty decent, approachable guy!
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#39
Almost done with the background! Only a bit of fine-tuning of the animations and adding some little details I planed to add for this background. Smile

[Image: fungicappanibeachbgwip.png]


Also did this for the bonus games... still unsure what kind of bonus game at the end of the level I want to make, but here is a start anyway (obviously the background and the placeholder tiles will be changed later)


And do get slowly back into the sprite style and animations, I did this little thing now:
[Image: fungicappanisquirllidletest1.gif]

I know it's not much of an update, but at least progress has been made (even if it's at a small margin) Shy .
[Image: cappanisignature.png]
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#40
Good progress ! (I hope that you will get downloads...)
Can I port your game on Wii
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Thanked by: Tabuu Forte Akugun
#41
This looks like a very interesting game! I'm intrigued by where you might be taking this. Keep updating this for sure!
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