Users browsing this thread: 1 Guest(s)
Super Smash Bros. Ultimate Ripping Project
#1
(Looking for the previously-pinned Smash 4 Thread? It's right here.)

Currently-uploaded models

Model, effect and animation files (UPDATED 09/05/19!)
NUMDLB Model MaxScript (UPDATED 12/26/18!)
NUTEXB-to-DDS Texture QuickBMS Script
Material information

Kept you waiting, huh? While our Super Smash Bros. for Wii U ripping project didn't get anywhere, here's hoping we can get more volunteers for its successor. All of the character models are in the links above. As for what the numbers are for? I'm sure you know the answer to that.

Current claims:
Check VirtualTurtle's spreadsheet.
Reply
#2
https://www.youtube.com/watch?v=_JUCfX1P1ik
[Image: 76561197999597301.png]
Reply
Thanked by: Austin Zimmermann
#3
THANK YOU SOOOO MUCH AAAAAAAA
Reply
Thanked by: Austin Zimmermann
#4
Good shit
Brewster's the name, Creativity is the game! Tongue
Reply
Thanked by: Austin Zimmermann
#5
It's about time. I'll be ripping the Poke Ball Pokémon.
[Image: 33426ca52b.png]
Reply
Thanked by:
#6
You're a godsend RTB! Thank you for your dedication to game models!

Also sorting all the stages seems insane, as there are over 300 of those in the game!
Reply
Thanked by: Austin Zimmermann
#7
How would we go about using these scripts?
Reply
Thanked by: Austin Zimmermann
#8
(12-25-2018, 09:52 PM)TheImperfectAnimator Wrote: How would we go about using these scripts?
If you've got 3DS Max, you can use the model-importing script with that. For the textures, you'll need to use the BMS script and the NUTEXB files through QuickBMS to convert them to DDS, and then use Noesis to convert them in PNG for the script's auto-detection to work correctly.

Either that, or compile and use Ploaj's program, CrossMod.
Reply
#9
Showtime. This will be interesting...
Reply
Thanked by: Austin Zimmermann
#10
Great work RTB, it's much appreciated. I'll be skipping out on ripping these models myself as I currently have no use for them in my own projects, but I look forward to seeing what you guys put out.
Workstation Specs
GFX Card: GeForce RTX 2080 Ti 11GB || Processor: Intel i9-9900k || RAM: 64GB || OS: Windows 10 Pro x64
Storage: 2x 4TB HDD + 3x 1TB HDD + 2x 250GB SSD + 500GB SSD + 500GB M2 NVMe + 1TB M2 SATA

Media Center Specs
GFX Card: GeForce GTX 1080 8GB || Processor: Intel i7-6700 || RAM: 16GB || OS: Windows 10 Pro x64
Storage: 500GB SSD + 1TB HDD + 4TB HDD

Laptop Specs
GFX Card: GeForce GTX 960M 4GB || Processor: Intel i5-6300HQ || RAM: 8GB || OS: Windows 10 Pro x64
Storage: 250GB SSD + 1TB HDD
Reply
Thanked by: Austin Zimmermann
#11
I have no experience in this stuff but I'd love to try to help. I'm interested in getting Bowser Jr. and the koopalings models as well as their clown cars.

EDIT: This is what I have in 3DSMax atm. Where should I go from here?

https://cdn.discordapp.com/attachments/2...nknown.png (not sure how to add an image lol im a noob. But I want to help)
Reply
Thanked by: Austin Zimmermann
#12
Thanks for the script, but I had a problem. How to fix this error with bad AO in Source Filmmaker, what function should use in 3DS Max to fix it?
[Image: F3Fb6rm.png]
Reply
Thanked by: Austin Zimmermann
#13
I'm sorry to ask, but would it be possible to upload all of this somewhere else other than MEGA? They have some sort of download limit paywall bullcrap I can't get past.
[Image: ErtTUaIarb.png]
Reply
Thanked by: Austin Zimmermann
#14
FSUSDIGASG

I NEEDED THIS, TY
Reply
Thanked by: Austin Zimmermann
#15
Updated the script in the first post:
Code:
Fixed models with 0 rigging influences not being bound to anything (e.g. Bomberman's remote bomb).
Fixed models with invalid bones causing the script to error (e.g. Fiora).
Reply


Forum Jump: