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Pokemon X/Y model issue in Blender.
#1
Not sure if this is solved somewhere else or not but I have an issue where the pokemon's pupils are outside of its eyelids when opened inside Blender. Anybody know how to fix this? (Note: This is in cycles renderer.)

[Image: BrokenBulbasaurEyes.png?psid=1]
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#2
Just make the Material__13 transparent. (and be sure to use the pm0001_00_Eye1_Merged.png texture
   
(I attached a .blend file with edited UV-maps so it works like you thought it would)


Attached Files
.zip   Bulbasaur.zip (Size: 333.57 KB / Downloads: 118)
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Thanked by: Kiromitsu
#3
Thanks a bunch man! This has been driving me bloody crazy! Although going through the node setup you have, I have to admit I am completely lost xD.
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Thanked by: Lumcoin
#4
(08-11-2016, 12:40 PM)Kiromitsu Wrote: Thanks a bunch man! This has been driving me bloody crazy! Although going through the node setup you have, I have to admit I am completely lost xD.
no problem Wink
the microfiber shader is from this guy: https://www.youtube.com/watch?v=lWoDdKoa9fk
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