The VG Resource

Full Version: Pokemon X/Y model issue in Blender.
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Not sure if this is solved somewhere else or not but I have an issue where the pokemon's pupils are outside of its eyelids when opened inside Blender. Anybody know how to fix this? (Note: This is in cycles renderer.)

[Image: BrokenBulbasaurEyes.png?psid=1]
Just make the Material__13 transparent. (and be sure to use the pm0001_00_Eye1_Merged.png texture
[attachment=6848]
(I attached a .blend file with edited UV-maps so it works like you thought it would)
Thanks a bunch man! This has been driving me bloody crazy! Although going through the node setup you have, I have to admit I am completely lost xD.
(08-11-2016, 12:40 PM)Kiromitsu Wrote: [ -> ]Thanks a bunch man! This has been driving me bloody crazy! Although going through the node setup you have, I have to admit I am completely lost xD.
no problem Wink
the microfiber shader is from this guy: https://www.youtube.com/watch?v=lWoDdKoa9fk