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Pokemon X/Y model issue in Blender. - Printable Version

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+--- Thread: Pokemon X/Y model issue in Blender. (/thread-29655.html)



Pokemon X/Y model issue in Blender. - Kiromitsu - 08-03-2016

Not sure if this is solved somewhere else or not but I have an issue where the pokemon's pupils are outside of its eyelids when opened inside Blender. Anybody know how to fix this? (Note: This is in cycles renderer.)

[Image: BrokenBulbasaurEyes.png?psid=1]


RE: Pokemon X/Y model issue in Blender. - Lumcoin - 08-04-2016

Just make the Material__13 transparent. (and be sure to use the pm0001_00_Eye1_Merged.png texture
   
(I attached a .blend file with edited UV-maps so it works like you thought it would)


RE: Pokemon X/Y model issue in Blender. - Kiromitsu - 08-11-2016

Thanks a bunch man! This has been driving me bloody crazy! Although going through the node setup you have, I have to admit I am completely lost xD.


RE: Pokemon X/Y model issue in Blender. - Lumcoin - 08-12-2016

(08-11-2016, 12:40 PM)Kiromitsu Wrote: Thanks a bunch man! This has been driving me bloody crazy! Although going through the node setup you have, I have to admit I am completely lost xD.
no problem Wink
the microfiber shader is from this guy: https://www.youtube.com/watch?v=lWoDdKoa9fk