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PSXPrev (PSX Model/Texture Viewer) (Released!)
#31
(10-01-2016, 03:44 PM)auxfox Wrote: Will you be adding TOD support? (That's animation, right?)


Well, TOD Animations are a bit complex and I have to study them a little further and also have available time to work on it.
Perhaps somebody starts to do it when I release the tool source.
For now, I gonna try to fix the bugs that appear with TMD and TIM files.
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#32
I can confirm that Klonoa: Door to Phantomile works. Models come out mostly well, but some of them are missing some vertex's and the previews for them didnt have any textures. Most if not all the model textures got extracted as well with no real issues (aside from alpha channels being black).

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#33
(10-01-2016, 04:46 PM)OS-PRIME Wrote: I can confirm that Klonoa: Door to Phantomile works. Models come out mostly well, but some of them are missing some vertex's and the previews for them didnt have any textures. Most if not all the model textures got extracted as well with no real issues (aside from alpha channels being black).

TIM Textures don´t have Alpha Channels AFAIK.
Have you followed the first post of this topic where I tell how to apply textures to the models?
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#34
(10-01-2016, 04:52 PM)rickomax Wrote:
(10-01-2016, 04:46 PM)OS-PRIME Wrote: I can confirm that Klonoa: Door to Phantomile works. Models come out mostly well, but some of them are missing some vertex's and the previews for them didnt have any textures. Most if not all the model textures got extracted as well with no real issues (aside from alpha channels being black).

TIM Textures don´t have Alpha Channels AFAIK.
Have you followed the first post of this topic where I tell how to apply textures to the models?

Wow I didnt even read that :/ I am an idiot.

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#35
Just updated the tool, use the download link at the first topic page.
A few more models can be possibly found with this new version.
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#36
Tool updated.
Added an experimental .OBJ Exporter with Vertex Color (works on MeshLab).
Fixed .OBJ and .PLY coordinate system.
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#37
Confirming, Legend of Dragoon has hundreds (1000+) of model/textures that the tool can find!
(BTW there is some problems with normals that I gonnna take a look, and some faces missing at some models)
[Image: lod.png][Image: lod2.png]
[Image: lod3.png]
Soon I'll start to research on HMD (Hierarchical) Models, so probably all these models will come "assembled".
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#38
What's a good way to extract the TMDs and TIMs from the encrypted files?
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#39
(10-05-2016, 11:49 PM)TeridaxXD001 Wrote: What's a good way to extract the TMDs and TIMs from the encrypted files?

Each game has it's own encryption/package system, so that's hard to answer.
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#40
Tool updated.
Fixed some OpenGL memory leaks.
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Thanked by: ello-officer, sutinoer
#41
what could be wrong (I'm using WINE lmao)
[Image: 78ya4KK.png]
Once there was a way to get back homeward
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#42
Just search for models a Tobal 2 data file - no models, just TIM images ;( I'm so hope oneday to rip the models from this IHMO best fighting game on PSX...
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#43
(10-07-2016, 04:32 AM)Raccoon Sam Wrote: what could be wrong (I'm using WINE lmao)
[Image: 78ya4KK.png]
Gonna take a look bro, sorry, but the tool was tested only on Windows.

(10-07-2016, 11:49 AM)Doronetty Wrote: Just search for models a Tobal 2 data file - no models, just TIM images ;( I'm so hope oneday to rip the models from this IHMO best fighting game on PSX...

Well, seems like some games use the PMD file format too, which I'm implementating and maybe be ready for the next release. Then you could try scan Tobal 2 again. Also, this version will have a thumbnail list with the textures to make it easier to texturize the models.
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#44
Question: Does this support Chrono Cross as of yet? I've been wanting to get inside that game for a while but it seems like no one knows anything about it.
[Image: jcKgJbX.png]
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#45
(10-08-2016, 02:40 PM)eureka Wrote: Question:  Does this support Chrono Cross as of yet?  I've been wanting to get inside that game for a while but it seems like no one knows anything about it.

I've not tested it with Chrono Cross yet.
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