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Princess (Fantasy Catventure) [Player]
#16
(07-04-2016, 05:46 AM)Gors Wrote: im chiming in to say you're doing a great job! You shall be known for your efforts.

Thanks, man. That means a lot :,)

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Got the throw animation done. Just need the grab attack.

Edit:
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Princess can now jump and shoot. Might as well call her the Pink Bomber now.

Super Edit:
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Princess' Kick Attack. It took a while to make this one. This knocks the opponent diagonally upward. You could follow up with an Anti-Air Shot (Back-Punch).
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#17
Princess' Kick Combo!
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Because her fighting style is so heavily focused on shooting, she isn't as acrobatic as she wishes to be.

Duck Kick: Cat Nap
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She creates a bubble on the third frame that slowly moves up and slightly moves horizontally at random. Frames 2 and 3 (sleeping) repeat as long as the Kick button is held.

Updated the sheet with Strawberry and Depixel statuses. (First post)
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#18
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Princess' GOGNIO Special!
She'll eat a Peach to restore her health. This takes effect as soon as the Felyne* part of her animation starts. During the Felyne frames, hearts appear around Princess like sparkles, which show she's being healed.
This leaves her open for a while and it can be interrupted when she's attacked before the healing takes effect. Be sure to knock your opponent down before chowing down, or save your GOGNIO for her Spritality.
This animation is a reference to consuming food that isn't meat in the Monster Hunter main games. Like in MH, the healing doesn't immediately take effect. This is also a reference to Princess Fantasy Catventure, where Peaches represent and restore Princess' health.

*Felynes are a cat-like species from Monster Hunter, this being based on the more cutesy version from Monster Hunter Diaries.
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#19
I LOVE the style! it's so cute and arcade-y, I can't wait to see more of it Kyun Kyun Aidoru
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#20
i suggest adding a chewing animation when eating the peach

also this system is retarded in the original game, how many times I've lost for doing a strongman pose after using herbs
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#21
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A new animation for when Lemon Rapid Shot is used during Special 1: Random Fruit Power-Up.

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Better?
(Now the animation takes longer, giving Rathalos a greater window of opportunity to maul Princess. Thanks, Gors!)

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Can't touch this!
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#22
Are all of the projectiles reflectable?
Animations - MFGG TKO (scrapped) - tFR
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#23
(07-07-2016, 11:44 PM)TheShyGuy Wrote: Are all of the projectiles reflectable?

All, except the Bubble and Bomb Berry.
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#24
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Forward Punch: Metal Princess Overdrive
Looks cool, but on a technical level it's the uninspired tackle attack you'd expect from a Forward/Running Punch.

Also added two new palette swaps.
Alt. 2 is based on some earlier designs and Bouncy Cat Princess, where she has white hair, red dress and pink eyes, shirt and pants.
Alt. 3 is her "dark" costume.
They're on the sheet in the first post.
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#25
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Recycled some frames for the Dodge animation: The Turn frame and the first Platinum Princess frame.

Progress is a little slow compared to the first week or two, because I'm running out of ideas. I still need a back kick, forward kick and grab attack.
An idea I had was Princess balancing on Greed (a gold, spherical enemy from Princess Fantasy), but I'm not feeling it yet. Right now, the general idea is too similar to Metal Princess Overdrive to me, being a full-body attack that moves you forward. I was thinking about having her move backwards instead, but that'd be kinda useless.
As for the grab attack, I have no idea how to animate one properly. Until I figure that out, her grab attack is her throw.

Oh, and I still need regular hit-frames for standing, mid-air and ducking.

Edit:
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Ow... ow... ow... ow... ow... ow... ow...

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Intro animation. I was doing whatever and just went with it.
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#26
Forget I ever did the old intro. More thought was put into it now:
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#27
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W.I.P. Forward Kick: Energy Rocket Kick
Princess uses her shooting magic to launch herself for a powerful skyward kick.
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#28
Ooo are you going to do anything interesting when the attack ends in the air?
Animations - MFGG TKO (scrapped) - tFR
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#29
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Done.
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#30
In terms of physics, want the follow up animation to do a bounce off the top of the opponent if it lands on top of them? Would be kind of funny, but I know that bouncing is Neko's thing.

You don't even necessarily need another animation for that effect, I could just reuse a frame.
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