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TSGs Animations
#1
Current Progress on Dins Fire:

[Image: vEw7OCw.gif]


I may split the animation later into a start, charge/wait, and release/attack. When I finish it, I'll probably upload the animation in case someone wants to use them for anything.


____
It's been a while since I've animated, but someone requested an animation. Here's a finished grab animation of OOT Gannon:

[Image: RhUMdaA.gif]

Feedback welcomed
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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#2
Nice - that backflip is really awesome. You might want to consider animating the hair though.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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Thanked by: Virt, TheShyGuy
#3
Thanks, I'll get to the hair after I get the main animation done. Atm, I'm working on an animation for Yaridovich from Peardian. I spent the last few days just skinning him since I couldn't import him correctly in Maya =/
http://img23.imageshack.us/img23/1310/ya...update.png

I'm thinking about doing that attack where he attaches his head onto the spear.


Edit:

Nvm. I don't have enough time to do him. Plus I can't make a decent non-human IK rig yet =/
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Reply
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#4
Heres the first 30 frames of Dins Fire. I just realized that the actual Dins fire goes alot faster than this so I'll have to fix it on the next update.

http://i.imgur.com/Xl5XDNE.gif

The hat's not animated as I like to do those kind of objects as the final things to do.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Reply
Thanked by: recme
#5
It's been a while since I've animated, but someone requested an animation. Here's a finished grab animation of OOT Gannon:

[Image: RhUMdaA.gif]
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Reply
Thanked by: recme, E-Man
#6
nice work! its as if there is weight to it!

hows the animation of dins fire coming along?
[Image: XeE6VeC.gif]
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Thanked by: TheShyGuy
#7
Thanks!

Dins Fire isn't done. The gifs are outdated but the first half of the animation is done and all smoothed out. Though, I've been having trouble getting the punch to look strong. I'll make another attempt at it soon.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Reply
Thanked by: recme
#8
just try posting it here if youre unsure on how something's suppose to look. somebody will probably help you!
[Image: XeE6VeC.gif]
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Thanked by: TheShyGuy
#9
Current Progress on Dins Fire:

Left, Back, front, Right
http://i.imgur.com/Dy4dvxB.gif
http://i.imgur.com/NyfEOsh.gif
http://i.imgur.com/FO1qhFW.gif
http://i.imgur.com/GukyJL2.gif


I may split the animation later into a start, charge/wait, and release/attack. When I finish it, I'll probably upload the animation in case someone wants to use them for anything.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Reply
Thanked by: Neweegee
#10
Looks really good so far.
I'm not sure if it's possible to make Toon Link's tiny fist punch any harder without a ton of in-game special effects, so I don't think there's much to worry about there.
Respect and Care
Love for People
Faith in Christ
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Thanked by: TheShyGuy
#11
I've been working on this on and off

[Image: vEw7OCw.gif]

Left, Right
http://imgur.com/J1qOAXg
http://imgur.com/WT4SzOu
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Reply
Thanked by: Kitsu, recme
#12
Here's a WIP fire breathing animation.

[Image: AqIzg6L.gif][Image: 6jl7yVB.gif]

I'll try to have it finished this weekend. The tail is really bad at the moment. I'm not entirely sure what to do with it or the wings =/
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Reply
Thanked by:
#13
Have the wings fold while he's charging and then completely unfold and flare out when he breathes the fire. Then have him flap them closed again afterwards, maybe.
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Thanked by: ~Axis~, Guy
#14
(06-10-2015, 06:10 PM)TheShyGuy Wrote: Here's a WIP fire breathing animation.

[Image: AqIzg6L.gif][Image: 6jl7yVB.gif]

I'll try to have it finished this weekend. The tail is really bad at the moment. I'm not entirely sure what to do with it or the wings =/

I would have the wings flare out behind him when he lunges.
How 'bout some more Spyro: A Hero's Tail models, am I right?
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