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Non-Named (More debugging)
[Image: BLSNJAk.png]

Been making the caves feel less open, and more "tunnel" like by making the base area use less basic, geometric line based designs for the walls.
I like to make models in my free time. I also make weird games, too.
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Really very well done ! The ground is only the thing missing to make it complete.
And cave rock irregularities is also well made, they seem very natural.

I think you start to see how you can use that in a full game, and maybe making a scenario ?
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Thanked by: Filler
This area has actually already been written into the game, actually. It's a waterfall filled cave.

While I never got to drawing water, this map below is where the water would flow outside.

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The map for the entry area still hasn't been mapped out, yet. Though, the concept does exist.

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This area's main purpose is to serve as an alternate way to get yourself to the other side if the bridge ever goes out. It's pretty dark, as you'd expect. And usually, entry is forbidden due to the fact most who come in never return out.

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Here's some more screencaps now the map is starting to be finalized. Well, with a lack of water, that is.
I like to make models in my free time. I also make weird games, too.
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Thanked by: iyenal
Water will be a challenge to make it, as it have to be animated and realistic through the color palette you will chose. But you could find easily examples on the Spriters Resource.
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[Image: ZpYuSS7.png]

Been working more on the items menu. Got the Key items, and icons working.

And yes, I know it's confusing with the whole "torch" thing. Originally was going to use a old-fashioned flame-based torch for lighting. Until I realized how it made no sense to store it without burning yourself. So I sorta made that as a joke.

Oh, and the text is referring to this character:

[Image: IID7Sdo.png]
I like to make models in my free time. I also make weird games, too.
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Thanked by: iyenal
Great stuff so far! The font could use some work though, especially with the lowercase f. I'd also recommend making it anti-aliased to fit with the rest of the game's graphics.
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My Switch friend code: SW-5399-6466-3493
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(01-24-2018, 09:06 AM)Snessy the duck Wrote: Great stuff so far! The font could use some work though, especially with the lowercase f. I'd also recommend making it anti-aliased to fit with the rest of the game's graphics.
Maybe, but I don't think the text should be anti-aliased, I find that the original look add a good feel to game ambiance.
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[Image: bPS2SOa.png]

More map progress, some of them have been redone a bit. The details are slowly clicking into place.

Also, cutscene stuff is getting worked on, now. The example below is pretty rough, but it works.

[Image: jpDut0p.gif]
I like to make models in my free time. I also make weird games, too.
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Thanked by: puggsoy, iyenal
The cutscene black bars effect is very appreciable !
I am getting very interested by using your "engine/framework" you done in one of my adventure games. Will he be open to use, or maybe you have already an idea of a game project to use with ?
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