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Filler's random models.
#31
Please tell me how you do this.
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#32
@sutinoer.

I used Crafty, a Source/Goldsrc map and model viewing tool. Models can be exported from their .bsp to a common model format. But I had issues with Source maps, Goldsrc worked fine.

Link to tool
I make models and stuff. I also like to rip N64 games when I'm bored.
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#33
[Image: whxVgoI.png]

[Image: 39TxJo4.png]

Complete overhaul of my last Half-Life alpha Barney model rip. I actually bothered to make a custom T-pose from the model's bones (The default pose is in a poor postured hunch, used it on the icon render). I also fixed many rough UV mapping issues I did. Of course, I massively reduced texture filtering on renders, since they look nasty on low-res textures to me.

I will post it when I convert the textures into PNGs, an to edit this post with the model will be uploaded here, then.

EDIT: added model for DL.


Attached Files
.zip   Barney.zip (Size: 275.09 KB / Downloads: 4)
I make models and stuff. I also like to rip N64 games when I'm bored.
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Thanked by: sutinoer
#34
Some HL1 stuff. Since I have too much free time.

[Image: ullRtT4.png]

HD Pack shotgun, both in Opposing Force, Blue Shift, and the original game. Note: All you see in-game is the whole model. Valve/Gearbox cut up a-lot of the model to save space. Meaning the other side is empty and non-existent.

[Image: VRIVtxg.png]

This weird penguin from Opposing Force.
I make models and stuff. I also like to rip N64 games when I'm bored.
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