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Dunno what to call it, but I've been ripping random junk.

Half Life (Prototype) - Barney.

[Image: nope_by_fillerartist-d9vpkji.png]

This was not a fun model to rip, since the format is so outdated, you cannot actually load it in Jeb's HL1 model viewer, nor the source model viewers. I had to use the Source model compiler/decompiler Crowbar to do so, which is sorta shocking to me. The texture assignment was also a mess, so I had to guess where textures go.

Everyone's favorite (or hate when he was young) character, Conker. The model looks ugly due to no vertex shading, I may try to emulate via UV map for people who want to use it for other programs.

[Image: bad_by_fillerartist-d9vpm3o.png]
Panther King's castle from Conker. Having issues with it, (Had to add the 2nd half of the floor myself, since the game only loads 1 half of it at a time) but it sorta works.

[Image: sLTfrY5.png]
Ripped the beta Nailgun from TF2, it does not exist in the game's files at all, anymore. Found the model on SFM, and the texture from one of the early releases of TF2 I had archived.

[Image: T1sk1MZ.png]
[Image: lQ62dJQ.png]

Haybot from Conker's bad Furday.

This was actually easier to rip than I thought.
A really ugly un-vert shaded Banjo. Jeez, does he look ugly.

[Image: 5Hwnp5T.png]
Woo, finally someone has the thought to do this! Nice work!
I'm thinking of somehow getting the vertex shading exported on the model, then just bake the UV map with the vertex shading. So it can just be a single texture.

Might also do that for other BK models, if possible.

EDIT: Non-in-game Export on DK64 models is now possible, so I might try to give that a go.
[Image: DEkemDA.jpg]

DK64 map export test. Been spending my time testing the DK64 model viewer, so I don't really have time to be online anymore. I'm making a document to list each asset. It'll be for DL below.
The worst thing I have ever ripped in my entire life.

[Image: eLF9Cwo.png]

And before you say it, you might as well spam the song's lyrics, too.
Awesome models!
A setup veiwer (Not editor) exist for Banjo-Tooie, now. Me, of course, went ahead and did some rips.

Doing Old King Coal. Have some suggestions:

Should I use the normal low-poly model like this?

[Image: KnXFwXF.jpg]

Or should I use a higher-poly filter to make it look less jaggy. Like this.

[Image: dnpM6qK.jpg]

Some might like the lower-poly models on icons, because they're more accurate for the renders.
What Conker's BFD ripping Models using?
Well I was wondering if you could get me the two models of Gruntilda, BK and BT version...also if possible, the HAG-1. I'd do it myself if I knew how...
@SuperTVGRFan1849

I do them myself, and I also T-pose them, tediously. As for Grunty, I already have the BK Grunty model, as for BT. Grunty is actually a bodygroup for the HAG 1, meaning she lacks legs, and I have the HAG 1 ripped and waiting for approval, though.
BT Grunty also has a full model in multiplayer mode...
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