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(03-05-2017, 02:15 PM)Random Talking Bush Wrote: (03-05-2017, 01:52 PM)Trikeboy Wrote: Am I missing something with Breath of the Wild and obtaining the .bfres files? I have the iso and access to the models. They are in .sbfres format. I dragged my .sbfres file (Animal_Donkey.sbfres) onto yaz0dec.exe. I get a file called "Animal_Donkey.sbfres 0.rarc". I drag that onto rarcdump.exe but all I get is an empty folder called Animal_Donkey.sbfres 0.rarc_dir. I must have missed a step. No, that's correct. For whatever reason Yaz0Dec.exe automatically assumes files are RARCs when they're not always. Just remove the 0.RARC from the end of the filename, and change the extension to .BFRES, then use that as you normally would.
Thank you for that. I also had trouble with your script until I realized I was using an out of date one. I have the model now and was happy to discover it is fully rigged. Now to get the textures.
(03-05-2017, 03:29 PM)Trikeboy Wrote: Thank you for that. I also had trouble with your script until I realized I was using an out of date one. I have the model now and was happy to discover it is fully rigged. Now to get the textures. Funny you should mention that, it's been out of date ever since you downloaded it!
What I mean by that, is I've actually gone and uploaded a newer revision of both the model and texture scripts to support Breath of the Wild better.
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(03-06-2017, 03:13 PM)Random Talking Bush Wrote: (03-05-2017, 03:29 PM)Trikeboy Wrote: Thank you for that. I also had trouble with your script until I realized I was using an out of date one. I have the model now and was happy to discover it is fully rigged. Now to get the textures. Funny you should mention that, it's been out of date ever since you downloaded it! 
What I mean by that, is I've actually gone and uploaded a newer revision of both the model and texture scripts to support Breath of the Wild better.
You sir are a mastermind. Zelda was proving to be a tough one to get working using the old script. She refused to export correctly. The BOTW models still need a lot of work due to the bones being very oddly worked but its nothing that is hard to do. I'm still working to understand exactly how the two texture files work together though. I have been able to get a couple of models ready to upload but I'll wait till I get it all perfect.
(03-06-2017, 07:41 PM)Trikeboy Wrote: You sir are a mastermind. Zelda was proving to be a tough one to get working using the old script. She refused to export correctly. The BOTW models still need a lot of work due to the bones being very oddly worked but its nothing that is hard to do. I'm still working to understand exactly how the two texture files work together though. I have been able to get a couple of models ready to upload but I'll wait till I get it all perfect. Yeah, Zelda's model in particular is one of the reasons why I had to rewrite parts of the script, her rigging was originally broken because the script only had support for up to 4 bone rig influences per vertex, and hers had up to 8 due to how many skirt bones and such her model has.
As for the textures, just ignore the "Tex2" archives entirely and just use the "NoMip_BotWTex1Only" script on the Tex1 archives. Those have the full-resolution textures, whereas the Tex2 files only have the lower-resolution mipmaps. I can understand if it's a bit confusing at first.
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(03-06-2017, 08:09 PM)Random Talking Bush Wrote: (03-06-2017, 07:41 PM)Trikeboy Wrote: You sir are a mastermind. Zelda was proving to be a tough one to get working using the old script. She refused to export correctly. The BOTW models still need a lot of work due to the bones being very oddly worked but its nothing that is hard to do. I'm still working to understand exactly how the two texture files work together though. I have been able to get a couple of models ready to upload but I'll wait till I get it all perfect. Yeah, Zelda's model in particular is one of the reasons why I had to rewrite parts of the script, her rigging was originally broken because the script only had support for up to 4 bone rig influences per vertex, and hers had up to 8 due to how many skirt bones and such her model has.
As for the textures, just ignore the "Tex2" archives entirely and just use the "NoMip_BotWTex1Only" script on the Tex1 archives. Those have the full-resolution textures, whereas the Tex2 files only have the lower-resolution mipmaps. I can understand if it's a bit confusing at first.
I have to wonder if it is the exporter giving me more than one mesh per body part of if Nintendo did it for the game. Also, in the case of ignoring mipmap textures, my previous models are ready.
(03-06-2017, 08:16 PM)Trikeboy Wrote: I have to wonder if it is the exporter giving me more than one mesh per body part of if Nintendo did it for the game. Also, in the case of ignoring mipmap textures, my previous models are ready. Like multiple polygon groups for body, hair, skirt, et cetera? Yeah, that's normal. It's been like that with the MDL0 format used for Wii games as well. I don't have a proper way set up to merge the models by "visibility groups" together at the moment, and right now it's better to not put everything on one mesh since some models have separate, optional groups (like in Super Mario 3D World, for the alternate face/hand models for Mario and such), so for now having it the way it is currently is the best option to avoid conflicts.
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Great work, RTB! I wasn't expecting it to be exportable so soon.
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Has anyone figured out the name of Link under the Model folder for BoTW? I see Animal_WLink and Link.Tex1 but I can't find the actual Link model.
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(03-09-2017, 01:57 AM)xiexe Wrote: Has anyone figured out the name of Link under the Model folder for BoTW? I see Animal_WLink and Link.Tex1 but I can't find the actual Link model.
Links model is actaully stored under TitleBG.pack, and can only be found on the disc, the update files doesn't have them.
Animal_WLink is Wolf Link, pretty much the same model from TP.
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(03-09-2017, 02:50 AM)Demonslayerx8 Wrote: (03-09-2017, 01:57 AM)xiexe Wrote: Has anyone figured out the name of Link under the Model folder for BoTW? I see Animal_WLink and Link.Tex1 but I can't find the actual Link model.
Links model is actaully stored under TitleBG.pack, and can only be found on the disc, the update files doesn't have them.
Animal_WLink is Wolf Link, pretty much the same model from TP.
I'm guessing this means that it is on the leaked ISO/the Loadiine ISO then right? I'm assuming those were ripped off the disk.
Unfortunately I don't have a Wii U or access to one so that would be my only hope of getting that model right now.
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(03-09-2017, 10:10 AM)xiexe Wrote: (03-09-2017, 02:50 AM)Demonslayerx8 Wrote: (03-09-2017, 01:57 AM)xiexe Wrote: Has anyone figured out the name of Link under the Model folder for BoTW? I see Animal_WLink and Link.Tex1 but I can't find the actual Link model.
Links model is actaully stored under TitleBG.pack, and can only be found on the disc, the update files doesn't have them.
Animal_WLink is Wolf Link, pretty much the same model from TP.
I'm guessing this means that it is on the leaked ISO/the Loadiine ISO then right? I'm assuming those were ripped off the disk.
Unfortunately I don't have a Wii U or access to one so that would be my only hope of getting that model right now.
yeah, pretty much the only way honestly.
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hello new guy here and im just wondering have majora's incarnation and wrath been ripped from mm3d yet? srry if this is a silly question but i want to get my hands on them models.
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03-10-2017, 05:23 PM
(This post was last modified: 03-10-2017, 05:25 PM by JerseyXS97.)
(03-10-2017, 08:40 AM)deeshogun88 Wrote: hello new guy here and im just wondering have majora's incarnation and wrath been ripped from mm3d yet? srry if this is a silly question but i want to get my hands on them models.
Well they've been ripped, yes, but we just haven't been submitting character models due to the lack of rigging after export. I don't think the tools have been updated so you probably won't see them on the models resource unless one of the higher-ups says that the model alone would be OK.
I'm going to start ripping and uploading again, I'll admit that I have been incredibly lazy about it lately. You can expect all of the Ocarina of Time 3D dungeons, except for Jabu Jabu's Belly (Due to bones) and, if I'm feeling it, maybe the objects. I have the Haunted Wasteland ripped already as well as a few more things that I can't remember.
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03-10-2017, 06:13 PM
(This post was last modified: 03-10-2017, 09:08 PM by deeshogun88.)
(03-10-2017, 05:23 PM)MidnightXS Wrote: (03-10-2017, 08:40 AM)deeshogun88 Wrote:
Well they've been ripped, yes, but we just haven't been submitting character models due to the lack of rigging after export. I don't think the tools have been updated so you probably won't see them on the models resource unless one of the higher-ups says that the model alone would be OK.
I'm going to start ripping and uploading again, I'll admit that I have been incredibly lazy about it lately. You can expect all of the Ocarina of Time 3D dungeons, except for Jabu Jabu's Belly (Due to bones) and, if I'm feeling it, maybe the objects. I have the Haunted Wasteland ripped already as well as a few more things that I can't remember.
cool stuff thnk u for informin me. the main reason i want those models is for a art idea i have in mind and if i could get good images of those models mainly majora's wrath body and close ups of his head i would be grateful.
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03-11-2017, 06:11 AM
(This post was last modified: 03-11-2017, 06:12 AM by lukis_makis.)
Hello ! Me too I'm new, I just succeeded in extracting Boku No Hero Academia Battle for All 3ds game's models, and I've uploaded Izuku in Models Ressource for 2 months but it's still pending.
Extracting models from BotW looks very complicated for my level, and I am unable to wait for the models in Models Ressource ! (Why Zelda BotW is still pending on Models Ressource ?)
Voilà, it was just to say you make a great job, and I contemplate you all !
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