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Filler makes models.
Uploaded the model to TMR. While it's not rigged, I have fixed and optimized the textures.

It's still VERY high poly, moreso than the version I posted before.
I like to make models in my free time. I also make weird games, too.
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Major notice


I've now changed how I handle models. Since they've had a massive increase in quality (and take awhile to make now). This means I feel like these changes are justified.
  • Model files that are intended to be posted to the Models Resource shall now not be posted early anywhere else.
  • Models shall contain a readme to give proper credit if used.
  • All model renders shall now contain the date, and signature watermark on the bottom of the picture. (This excludes the renders posted on TMR, zipped files will have the watermarks, though)
Here's some changes that I'd prefer would be followed the best way to possibly be done:
  • Please contact me if you want to port my models to another program (Unreal, Source, MMD)
  • Please do not just repload the model in raw, or the renders I provide to other sites without both permission, and a URL to either this thread, or the Models Resource download. 
My reasoning to this is that both parties are benefited with this method. You gain new content to use and for whatever you want, as I gain the credit I require for making content.

This may sound harsh, but it at least makes it easier to track down where the model originates from.
I like to make models in my free time. I also make weird games, too.
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NOTE: This model is edited, so therefore, I don't treat it as a proper custom.

[Image: xcKAQNR.png]

Forgot I had this on me, but I made a higher poly Hat Kid when the game was all hyped about. Either way, didn't post it due to my lack of interest with this game.

I only made this because Hat Kid's official model looks like something you'd see from a Blender student's first year of model-making. There was so many awful design choices that I just couldn't wrap my head around. Such as her eyes, and mouth being a transparent texture inserted OVER her face mesh. So many weird choices I just don't get.

The model also contains shape keys for facial expressions, but they're somewhat WIP.

[Image: fjXcWDE.png]

Topology showcase:

[Image: 5Zadnzh.png]
I like to make models in my free time. I also make weird games, too.
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[Image: b0k4ip9ir3b01.png]

Grim Matchstick, I'll upload it to sketchfab soon.

Edit: Sketchfab link
I like to make models in my free time. I also make weird games, too.
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Been testing outlined meshes.

Here
I like to make models in my free time. I also make weird games, too.
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Is that done through a slightly larger model with flipped normals or shaders, in this case?
PC Specs
GFX Card: GeForce GTX 1080 8GB || Processor: Intel i7-6700k || RAM: 16GB || OS: Windows 10 Pro x64
Storage: 4TB HDD + 3x 1TB HDD + 250GB SSD

Laptop Specs
GFX Card: GeForce GTX 960M 4GB || Processor: Intel i5-6300HQ || RAM: 8GB || OS: Windows 10 Pro x64
Storage: 250GB SSD + 1TB HDD
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Larger model with flipped normals.

As Sketchfab doesn't support shaders for an outlined visual effect (yet, I hope)
I like to make models in my free time. I also make weird games, too.
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