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Filler makes models.
#91
What if they made a Half Life 2 remaster on Source 2.0, like how they made Black Mesa? Pondered this out.

[Image: KerhVit.png]

Didn't make the hand models, I just ripped and enhanced them up a bit. Weapon model is mostly made by me.
My game dev blog.

I like to make models in my free time. I also make weird games, too.
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#92
Late to the party, but despite how much of a polarizing game it is in terms of pleasing people. I've been making some Yooka-Laylee stuff in the Banjo-Kazooie style (going so far to use a BK editing tool to ensure they would work in game)

[Image: 19FCIXQ.png]

As much as it looks bleh, it was hard to make right.
My game dev blog.

I like to make models in my free time. I also make weird games, too.
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#93
Oh mah gawd that is wonderful. So Banjo-Kazooie

Can't wait to see ya make more~
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#94
Thanks!

The BK engine works textures weirdly, which is why I chose multiple textures to one area. As 32x64 textures can have up to 32 colours, as 64x64 textures can only have 16.

Here's the massive difference of two 32x64 textures merged into 64x64 after being imported to the game's texture format. Meaning they're accurately compressed. The difference is pretty big,

[Image: x3h8BXR.png]
My game dev blog.

I like to make models in my free time. I also make weird games, too.
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#95
[Image: shrug.png]

Some very high poly model tests. Went for more of a generic CGI cartoon movie like style than the usual low poly and pixel art texture style of mine.

I feel like the fingers need to be shorter, though.

General design was sorta based off this pixel art I did.

[Image: iMcXwYV.png]

Quick edit. Just a wireframe to show mesh detail. The render is also subsurfed, so it's higher poly than this. Odd meshwork is from a weird tris-to-quad conversion. The eyes are actually rendered over the mesh in post to prevent clipping.

[Image: nmuXoxB.png]
My game dev blog.

I like to make models in my free time. I also make weird games, too.
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#96
[Image: jnQUAYw.png]

Gave the character more cartoonish, and less weird proportions. As I dunno what I was thinking when making the original.
My game dev blog.

I like to make models in my free time. I also make weird games, too.
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#97
Interesting shading, but the shoes are big.
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#98
The shoes were one of the things I actually made larger when fixing the mesh up. It's my fault.

The shading was done by baking the ambient occlusion as a texture, it putting it as an overlay texture in the materials. It creates nice looking tones and shades in my opinion.

I also used normal maps to create the cloth-like effect on the clothing.
My game dev blog.

I like to make models in my free time. I also make weird games, too.
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#99
Nice 2d to 3d conversion!
I'm Evil! Your bodies burn, but it is your dishonor that stings! Angery
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