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What's Your Favorite Kirby Ability?
#46
(10-20-2014, 05:27 PM)nateismyname Wrote: And Kirby 64 is regarded the best (Besides Super Star) because it's nostalgic.

Why did you say this. This is not a positive attribute. It's a very poor defense of the game.

I like Crystal Shards the best of all the Kirby games I've played (though to be honest, I don't like most of them), but saying nostalgia is why is hurting my opinion and its reputation.

In my opinion what K64 lacked in platforming it made up for in aesthetic, scenario, character (while you can't play as Kirby's allies [except Dedede technically] throughout the game, their presence is definitely felt and you get a pretty good idea what each of them is like as a person), and... I don't really know how to word this last one succinctly... Collectableness is the best I can do. The enemy info cards are a treat to obtain and sift through. The ability to mix and match powers to discover new ones, and to figure out which ones cater to your personal playstyle, is also great. Sometimes I just spend hours mixing up the powers and messing around with them in a level where I might not normally use them.

But it is greatly lacking as a platformer, I'll concede. At least, for older gamers. There aren't any particularly difficult platforming segments like you would find in Super Mario Bros., and there isn't really a momentum system to help you look damn fashionable while you trapse through the game. Honestly the whole franchise is really light on platforming, even the ones that feature more traditional platforming segments... Allowing Kirby to fly indefinitely (in most games) is pretty genre breaking, and the franchise as a whole falls back on the exploration of Kirby's abilities and by presenting puzzling situations more than anything else.

Honestly I find the majority of Kirby games to be pretty confusing. I have a very tough time telling active elements from inactive ones, and a lot of them feature "false walls" which work when used sporadically and only for secrets like extra lives, but a lot of the Kirby games seem to punish you for not recognizing them. Kirby 64 is a much more approachable title.
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#47
Oh come on. I wasn't defending the game when I said Nostalgic. Most People do.
Yeah it's a KINDA bland game, but it DID make up for it with pretty fun levels.
I mean come on Ripple star was awesome.
I mean, IT's Just another Kirby game. Nothing more, Nothing less.
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#48
Kirby 64 is the best because of the music, the power combos and the bad end if you didn't grab all the crystals (like me)

to this date i haven't 100% kirby 64.
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#49
There's a few I can say, but I'm just going to say Wheel.
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#50
Kirby 64 is my personal favorite but I that doesn't mean I think it's the best Kirby game. That would easily be Kirby Super Star Ultra, and I don't think there's anyone out there that could disagree.

K64 is my favorite because I greatly enjoy its charm and mechanics and even the slow pacing to a degree. But I can easily see why other people could dislike it and I'm not about to criticize them for that opinion.
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#51
I'ma just gonna go back here and say Mike is a good fav also. I love the "DESLOOOOOO" screaming at the end .o.

And in Tilt N' Tumble for GBC it was okayyyy (Wow, I'm criticizing a GBC game, way to go me)
c e r t i f i e d   m e m e l o r d .
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#52
I honestly barely remember SSU at all... so I guess I didn't really like it that much. In my mind, it's not a good game simply for that reason... I tend to remember the things I think are good.
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#53
(10-20-2014, 05:32 PM)Kat Wrote: I know Kirby to be a platformer, which is what my problem was with the N64 one is because it didn't feel like a platfomer but like a sidescroller just due to how Kibry controls. I can understand having a bit of a set track to follow but to make it so strict that you can literally only move forward or backwards and have the joystick only work in those two directions was suffocating.

Also Nostalgia doesn't make something good. If that was the case then we wouldn't give Koopaul or other people who refuse to take off the rose tinted glasses as much flack as we do.

You don't use the joystick in kirby 64 you use the D-pad....
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#54
(10-20-2014, 09:36 PM)Helmo Wrote:
(10-20-2014, 05:32 PM)Kat Wrote: I know Kirby to be a platformer, which is what my problem was with the N64 one is because it didn't feel like a platfomer but like a sidescroller just due to how Kibry controls. I can understand having a bit of a set track to follow but to make it so strict that you can literally only move forward or backwards and have the joystick only work in those two directions was suffocating.

Also Nostalgia doesn't make something good. If that was the case then we wouldn't give Koopaul or other people who refuse to take off the rose tinted glasses as much flack as we do.

You don't use the joystick in kirby 64 you use the D-pad....

I lasted played it when I was maybe 10? My memory is a bit fuzzy on what you used to control him but it still doesn't change the facts the he never could move from side to side a little.
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#55
(10-20-2014, 02:59 PM)nateismyname Wrote:
(10-20-2014, 02:55 PM)Kat Wrote: (Fuck crystal shards though).

WOAH WOAH WOAH.
I get you haven't played that much kirby games, but did you insult the like, best game in the kirby series?
I get it's your opinion and all but WOAH THERE.
Something here feels... ironic...


In terms of best games, Kirby Super Star is definitely the best in my book. It's the most memorable for it's music, amazing animation, action, the best power-up system (movesets), general comedy, and second player partner-system (though I would have preferred more equal footing, I think. Gooey will always succeed in that field of playing like Kirby without actually being a dull recolor of him). Jam packed with adventure and somewhat replay ability, I found myself and siblings often coming back to the SNES for it occasionally.

I also loved the game because it managed to be Kirby, without overloading on the cuteness and making me question what I'm playing subconsciously, the whole style of it just feels comical and quirky instead (EVERYTHING is exploding. EVERYTHING is shaking the camera. Even the sound effects have just a ton of oomph to them that catches your attention). In terms of aesthetics, it's my favorite to date.

I think it was also the only Kirby game I've ever found somewhat legitimately difficult in places, at least in relation to the rest of the titles?
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
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#56
This may sound bizarre, but this is my honest opinion here, no wish washy about it.
Kirby Super Star is overrated.
I'm not saying the game is bad, by no means, I just feel that compared to later titles, it's kinda....stale.
Like the game was SUPER fun (ESPECIALLY the boss fights, those kicked ass) but in the grand scheme of things, things had no consistency.
Like in one game you could be fighting a bird and the next you would be in a giant warship.
There was no cohesion.
That and TBH, helpers are near to USLESS in KSS unless someone is Player 2. Unless a friend is playing with me I NEVER use helpers. They cause more trouble than anything when AI is controlling them.
In MY opinion, Kirby Super Star Ultra is FAR superior the the previous title.
4 new game modes, pre rendered cutsenses, it was great.
That's just my opinion in the whole thing.
That and in the later half of the game I get so bombarded with random hits that come out of NO WHERE.
And I come close to losing my mind.
In short, KSSU is way superior the KSS.
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#57
Kat I have no idea what you're even getting at any more. Is your grievance that it's a game that utilizes 3D models and environments but is still just a sidescrolling platformer? I take it then that you also disliked the Kirby Wii and 3DS titles? Also a safe bet that you did not like any of the New Super Mario games, Sonic Rush, or the recent Donkey Kong Country installments?

I can understand if you didn't like the game because of its aesthetics or because of the game mechanics such as the copy mixing or because of the game's slow pace in comparison to most Kirby games, but complaining that you can only move across a plane parallel to the screen like you do in literally every Kirby adventure game ever seems either arbitrary or that you really just don't remember the game that well in which case it's probably not good idea to be dissing on it in the first place.

Like I said I can understand if that particular game didn't appeal to everyone, but your reasons are just ... perplexing.
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#58
(10-21-2014, 12:04 AM)nateismyname Wrote: In short, KSSU is way superior the KSS.

Well yeah, duh, I just call them both Kirby Super Star because they're both Kirby Super Star. The DS release is basically Super Kirby All-stars, graphical enhancements and new additions to original titles (which is what Spring Breeze was in the first place). Either that or it's more akin to being Kirby Super Star & Knuckles.




Though it's CGI cutscenes were a bit of a turn-off for me, and the smaller screen to play it on.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
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#59
Well derp. Didn't know that you considered KSSU and KSSU one. Derp.
Anywho, yeah, KSSU is essentially Kirby all stars of something akin to that really.
The CGI cutsenses.
I like them, but tbh, they were WAY to blurry.
I should point out that I have HORRIBLE eye sight and well, they looked atrocious.
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#60
@nateismyname
you do realize that Kirby Super Star was never supposed to be cohesive. Honestly, the opposite is, actually, why I love it so much. It seemed like you got multiple separate games, jammed into one cartridge, each one with a specific uniqueness, which is shocking when you consider each one has the exact same gameplay. I never had any issues with the AI partners either. (Granted, I've never really relied much on them, nor even used them often.)

And Megaton Punch was everything.
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