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Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project
I have the map files for Omega Ruby and Alpha Sapphire if anyone wants them.

https://mega.nz/#!uJhQhRKT!fxlWibC36jsFU...Mr3CGveArA
[Image: 33426ca52b.png]
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Sorry about that, the link to the Machoke anims in my last post didn't have a decryption key. Updated the link.
LDEJRuff | Spriter and dog lover. [Image: UuU8vs2.png]
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(03-26-2017, 12:57 AM)DarkI Wrote:
(03-23-2017, 10:26 PM)Charmaleizard Wrote: So, I'm still quite new to this...I tried to load a render of the greninja, bulbasaur, venusaur, etc. models in ohana3ds, and a majority of models have irises that are layered on top (above eyelids).  How do I fix that texturing?

Also, what program is needed to compile Sun/Moon character parts?  Again, I'm fairly new to this and I'll try the best I can.  Do you somehow link the parts to the animation block in some way?

To answer the top question, use Spica. Its located earlier in the forums like around 120ish I think. It's a better program to use. Trust me

Thanks for the help!
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(Yesterday, 06:31 PM)Lilothestitch Wrote: I have the map files for Omega Ruby and Alpha Sapphire if anyone wants them.

https://mega.nz/#!uJhQhRKT!fxlWibC36jsFU...Mr3CGveArA

The models in the folder are in .gr with .ad textures.  How are they opened?
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(7 hours ago)Charmaleizard Wrote:
(Yesterday, 06:31 PM)Lilothestitch Wrote: I have the map files for Omega Ruby and Alpha Sapphire if anyone wants them.

https://mega.nz/#!uJhQhRKT!fxlWibC36jsFU...Mr3CGveArA

The models in the folder are in .gr with .ad textures.  How are they opened?

You can just open them with Ohana 3DS rebirth.
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