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Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project
#1
As some of you might've seen already, I've got the know-how to get the models from any of Pokémon X/Y/Omega Ruby/Alpha Sapphire/(Ultra) Sun/Moon/Let's Go games with their original bone structures and rigging. I'll be using this topic as a hub for any Pokémon model requests for me to rip and upload, and only up to 3 requests per person at a time -- once I get those done, you're welcome to ask for some more. Just keep in mind I'll be working on these during my spare time, so don't expect 'em right away.

What you'll need:
X/Y/OR/AS/(U)S/M/Let's Go Models (UPDATED! 11/16/18)
Let's Go MAXScript (NEW! 11/16/18)
Ohana3DS Rebirth
Ohana3DS Rebirth Hacky Workaround (by waielal, loads broken files)

Currently uploaded:
Pokémon X / Y
Pokémon Omega Ruby / Alpha Sapphire
Pokémon Sun / Moon
Pokémon Let's Go, Pikachu! / Eevee!

Working on:
#097 Hypno
#098 Krabby
#124 Jynx
#210 Granbull
#308 Medicham / Mega Medicham
#393 Piplup
#405 Luxray
#441 Chatot
#462 Magnezone
#480 Uxie
#481 Mesprit
#482 Azelf
#582 Vanillite
#588 Karrablast
#591 Amoonguss
#718 Zygarde (10% and Complete)

Current requests:
#092 Gastly
#093 Haunter
#096 Drowzee
#101 Electrode
#106 Hitmonlee
#125 Electabuzz
#126 Magmar
#161 Sentret
#165 Ledyba
#198 Murkrow
#208 Steelix / Mega Steelix
#209 Snubbull
#272 Ludicolo
#286 Breloom
#294 Loudred
#297 Hariyama
#300 Skitty
#302 Sableye
#309 Electrike
#327 Spinda
#330 Flygon
#334 Altaria
#368 Gorebyss
#389 Torterra
#391 Monferno
#392 Infernape
#395 Empoleon
#398 Staraptor
#430 Honchkrow
#454 Toxicroak
#472 Gliscor
#489 Phione
#501 Oshawott
#502 Dewott
#530 Excadrill
#545 Scolipede
#563 Cofagrigus
#567 Archeops
#580 Ducklett
#595 Joltik
Calem (Parts)
Serena (Parts)
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#2
First and foremost mate, Great job on the other 2 uploaded models. Could I request Blastoise, and Mew please.

Keep up the great work, and can't wait to see more of your X / Y models released!
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#3
I'd like to put in a request for Greninja, Xearneas, and Celebi. Smile
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#4
Mind if I request Gogoat, Clauncher, and Litleo? I can't wait to see how this project is gonna come along! Smile
[Image: 76561197999597301.png]
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#5
#030 Nidorina
#030 Nidorina
#494 Porygon-Z
#494 Porygon-Z


Two more done, will work on some more later today.
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#6
Video 
hi i'll take an order of regular Blaziken, Machamp and Riolu to go, thanks.
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#7
This looks killer, RTB. I wish I could help in some sort of way

But when it comes to requests, can I request Barbaracle, Weepinbell, and Hawlucha?

[Image: 803ce84258.gif]
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#8
For now, I'd like to request Machop and Machoke.
The future of things to come...
NID - LDEJRuff
3DS FC - 1349-9258-6921
Switch FC - SW-6321-5752-9422
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#9
Er...Hoopa, if he's even there, uhm...Alakazam, and Mega-Alakazam?
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#10
Hiya there! I didn't think anyone would be able to rip models this fast, it looks pretty awesome thus far! Good job!

That said, since nobody requested them yet, Chespin, Fennekin.... and why not Goomy?
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#11
Groudon, and trainer models
[Image: 1471_Courage.jpg]
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#12
Nice dude, it's super awesome that you've figured out a way to get the models. Hopefully your script will be ready for the public soon, it would be super awesome to do a massive ripping project for all of the games models. Anyways, if i can request some models, i'd have to say Charizard, Mega Charizard X, and Mega Charizard Y.
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#13
Meloetta (Aria Form at least)! =P
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#14
I actually have no suggestion at the moment, as I'm sure more Pokémon-savvy folks will cover that, instead I'm more interested in one thing in particular if you have any insight regarding the following:

Based on some gameplay I've seen, it appears as though the shading on some of the Pokémon changes dynamically while they're moving in battle, I'm curious if there is any data in the textures or materials that is cause for this, or if it's the result of the shader. I'm also interested to know if you know of how the outline is achieved (maybe it's included in the game or 3ds' engine) Ultimately, I'm interested in "reverse-engineering" the render style for parody purposes, so any knowledge regarding the shader and other settings would be a huge help.

Thanks! Keep up the awesome work!
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
[Image: shrine.gif]
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#15
(09-15-2014, 03:43 AM)Sketchasaurus Wrote: I actually have no suggestion at the moment, as I'm sure more Pokémon-savvy folks will cover that, instead I'm more interested in one thing in particular if you have any insight regarding the following:

Based on some gameplay I've seen, it appears as though the shading on some of the Pokémon changes dynamically while they're moving in battle, I'm curious if there is any data in the textures or materials that is cause for this, or if it's the result of the shader. I'm also interested to know if you know of how the outline is achieved (maybe it's included in the game or 3ds' engine) Ultimately, I'm interested in "reverse-engineering" the render style for parody purposes, so any knowledge regarding the shader and other settings would be a huge help.

Thanks! Keep up the awesome work!
I'm pretty sure it's all shader-based, because as far as I can tell from the files the textures alone don't give 'em that effect. And I haven't the slightest idea how to reverse-engineer that kinda appearance, sorry.

Anyway, last bunch from me for the day... night... whatever. One of which being one that a friend of mine on Steam asked from me.

#323 Camerupt
#323 Camerupt
#648 Meloetta
#648 Meloetta
#704 Goomy
#704 Goomy
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