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When I'm not spriting
#16
Cool, Boo is one of my favorite characters. By skinning, I meant creating an armature or adding bones/joints that move the mesh so you can animate. I don't know enough about model importing for brawlbox to help you there =/. I think all you have to do is import the model over an existing character's armature/joints. Then export the model+bones as .dae for BB to import.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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#17
Actually, I do that sometimes after I complete a model. I've made sure I created my models in a way where it should be easy to skin(or as some call it, rig) them. But right now, I haven't actually tested it on any of the ones I've shown so far.
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#18
Espurr was put on hold until at least until I could a good reference for the back, so I started making something ridiculously different.

[Image: Slide.png]

[Image: Slide.png]

[Image: Slide.png]

[Image: Slide.png]
(Showing that his feet aren't connected; they were just really close to each other for the T-pose. Sega actually does this with their Sonic models.)

I think it's almost done, Airman is just missing a part on his cannon.



Also



[Image: Slide.png]
I tried making Espurr's hair separate, but it didn't work out very well, so I had to "pull on his body" to get the hairy parts.
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#19
Love that Air Man!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#20
Making a rigged pack of models for the megaman series would be real popular with the G-MOD crowd, wouldn't it?

Also, nice work! Your pokemon stuff is great, and Airman is coming along very nicely.
[Image: aFkJMtr.png]
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#21
I'm loving that Airman. That's some solid model work right there, dude! Big Grin
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#22
(07-26-2014, 01:25 PM)Doc Wrote: Making a rigged pack of models for the megaman series would be real popular with the G-MOD crowd, wouldn't it?

This is one of the of reasons I want Gmod.

Also, I think I finished my AirMan Model. It me almost forever to figure out the blue part on his cannon.

[Image: Pic_457.png]

[Image: Pic_458.png]

Like Chespin, there's some other eye textures.
[Image: Pic_461.png]

[Image: Pic_459.png]
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#23
Since apparently an Airman Model was already made somewhere else, I've added a Raccoon form as a bonus model with my original one to separate it from the other one.

[Image: Needle_Maaaaaaaaan.png]

[Image: Needle_Maaaaaaaaan.png]

[Image: Needle_Maaaaaaaaan.png]

[Image: Needle_Maaaaaaaaan.png]

He could shoot leaves out of there!
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#24
(08-29-2014, 06:53 PM)Neweegee Wrote: He could shoot leaves out of there!

But wouldn't that kill him?
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#25
(08-29-2014, 11:29 PM)Rystar Wrote:
(08-29-2014, 06:53 PM)Neweegee Wrote: He could shoot leaves out of there!

But wouldn't that kill him?

Nope, the Raccoon Power would make him invincible to leaves.
But ironically he can get caught up in his own tornadoes whenever he tries to fly.
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#26
Why not add some tornado shots?
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#27
[Image: Pic_510.png]
[Image: Pic_511.png]
I tried and I'm not sure how it turned out. I can't use any transparency in Misfit 3D. So I wrapped a texture around on it.
[Image: Pic_512.png]
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#28
I made the hand into a fist with textures, lowed the amount of polygons and merged all of the textures into one.
[Image: Pic_518.png]

[Image: Pic_520.png]

[Image: Pic_521.png]

[Image: Pic_519.png]

I think it's finally done!
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