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GAMER LOUNGE 20XX (NO CASUALS!!)
Monster Hunter Stories also got a western release, which I'm not fussed about, but it means XX coming west is more likely...
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No physical ByeByeBoxboy release confirmed... guess I'm importing that amiibo.
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Starcraft is free. Not for a limited time, not if you fill out a survey. It's just straight up free, along with Brood War.
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Wait... they were still charging for an ancient PC game...?
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Saints Row 2 is temporarily free on GOG.
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Man RetroPi is pretty damn brilliant. Battletoads (Arcade) and R-Type Delta on the same little box... good times.
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I bought Tomodachi Life three days ago, I've already reached 20 hours. I don't know how, someone please help

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(04-21-2017, 06:42 PM)Goemar Wrote: Man RetroPi is pretty damn brilliant. Battletoads (Arcade) and R-Type Delta on the same little box... good times.
Indeed it works well, but I prefer playing retro-games on my Wii, because the wiimote+nunchuk is much more ergonomic.
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I never liked using the Wii-mote and nunchuck for Wii games so, yeah...

Guess everyone has a preferred way to play.


Finally was able to play Sonic CD again with the 'proper' JPN/PAL soundtrack, which brought back a lot of memories.
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The Wiimote + Nunchuk works great for a few games and terribly for most. Where it works, it works amazing, and where it doesn't... heuboy.

I will admit though, that even where it works well (Super Mario Galaxy, for example) it still feels like it was tacked on to justify the motion controls existing in the first place. As opposed to a game like Wii Sports Boxing, where it's an integral mechanic.

Generally I just play Wii games on my Wii instead of Dolphin, both for native controller support and the hassle-free compatibility. When it comes to emulating games, I go back and forth depending on what I want. My computer can obviously emulate the games better, but the Wii has the components to output to my old CRT with the scanlines and everything, and that makes a difference for a lot of games.
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I've never been a fan of the CRT/scan-line thing. I mean I get the nostalgia of it as that's how they looked back in the day. But for me, pixel perfect sharpness is always going to be preferred. As long as you're not super close to the TV it looks great (being super close can make scrolling look a bit odd I find).

I generally don't like emulating games for actually playing them on my laptop for this reason - you're just too close to the screen.

I think the main problem with the mote-n-chuck controls were that you didn't really have a choice if you used them or not. Mario Galaxy would have been fine with a classic controller but the option simply wasn't there. (Side note: the whole classic controller having to be plugged into the Wii-mote was utter balls).

This lack of options would hurt games like Metal Slug (shake to grenade basically means you will die...) and sadly Nintendo has never really learnt from this lack of flexibility, with Star Fox being the biggest casualty.

'Odd' control schemes are fine, and may be the 'true' way to play the game - but don't make it the 'only' way...
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(04-23-2017, 06:45 PM)Goemar Wrote: I've never been a fan of the CRT/scan-line thing. I mean I get the nostalgia of it as that's how they looked back in the day. But for me, pixel perfect sharpness is always going to be preferred.

I swing back and forth on the issue, depending on the game. I definitely used to be in the pixel perfect sharpness camp, but going back to my CRT for some games reminded me of how the blurring is actually useful in giving some game objects their shape, and how a lot of low-res textures (particularly from the PSx and N64 era) were designed to take advantage of that kind of smudging to give them more definition than the have on a modern display. And then there's the matter of certain games (though this is more true for movies) take advantage of the interlacing to assist in their animations or screen scrolling (which can be quite jumpy on current televisions and monitors. Particularly for Game Boy games), and other visual effects (like Sonic the Hedgehog's shields and waterfall effects).
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