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BEAT 'EM UP
#31
heheh, i thought about it, but i think my pies might be rubber!
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no but really, i don't think i'll do one for hitting an enemy but for the actual game i'll probably make every pie land top-down and splat.

EDIT: updated combo gifs:
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#32
I love that slap animation



Actually I love this whole thing but the slap animation makes me smile the most
#33
The right (our left) leg still stays in place. maybe he could that foot up in air while his other one takes a step foward? like this I guess? [Image: wuy3E.png]
[Image: XeE6VeC.gif]
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#34
no, that legitimately does not look good to me. in most beat 'em ups i've played (mainly streets of rage), when a character is attacking, at least one of their feet is grounded in the same position as the idle, as to create a smooth transition back to it if the attacks end mid-series (or in this case, when the series ends period). however, i do realize there is too little movement in the front foot in crappy's finisher. i'll look into it, but i won't be moving it from its position, only changing its shape.

EDIT: hopefully i'm getting back to this post soon enough that most people haven't seen it yet. i don't want to double post so soon after i already made this one.
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spot the change i made.
#35
(04-09-2012, 10:11 AM)Crappy Blue Luigi Wrote: spot the change i made.

Smile im not gonna spoil it, and thanks for taking a noob's post seriously Tongue
#36
Nice touch! Smile
[Image: Little_lamp_in_dark_room.jpg]


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#37
(04-09-2012, 05:31 PM)Sir Zadaben Wrote:
Nice touch! Smile
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#38
Yeah I noticed it. Big Grin
Looks much better the way he does that.
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#39
Its looks a lot better now that you have his back foot at least pivoting and not just staying there as if his leg was just extending. I look forward to you posting what you've got in store for him next.
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#40
okay guys, it's crunch time. i'm working on crappy's run, and it's coming out less-than-favorable.

i've made two versions; 2/3s of their frames are identical, but the other 1/3 is a little different. the first one has less awkward leg positions than the second, but also has less movement shown in the legs in general. the second one shows more movement in the legs, but the positions look a bit more odd to me.

[Image: 6z7JC.gif] [Image: EqgcF.gif]

which looks better to you guys? if this doesn't work out, then i'll probably try something more in line with my run animation for the Fighters Resource.
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#41
The second one, it is less frantic looking. Your TFR one wouldnt work as well due to the different idle.
[Image: Little_lamp_in_dark_room.jpg]


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#42
The feet make a lot more sense in the first one. Maybe you could heighten the frame delay for both of them a little so it's easier to tell? Because as of now, like Zababen said: they look quite frantic / running at supersonic speed.
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#43
sorry, i tend to forget that imgur consistently speeds up my gifs.

[Image: UsBVe.gif] [Image: bmuFX.gif]
Thanked by: Zadaben
#44
Much better, I ahve the same problem sometimes.
The first one, his legs bend less in it. Smile
[Image: Little_lamp_in_dark_room.jpg]


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#45
Ah, really? That's a bit odd.
But yes, my point does still stand: the feet look much more natural in the first one. In the second one, they look rather stiff. Of course, maybe it's not the feet that's wrong with the second one, but the legs. I'm gonna analyze it in Graphics Gale and see what the difference is.

Okay, I think I see. I think generally the first one is more anatomically correct, if I'm not terribly mistaken.
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