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[In development] THE FIGHTERS RESOURCE progress thread
#16
OMG I love flowers. Big Grin
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#17
Jetters' walk cycle still needs at least two more frames :/
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#18
I wanted to keep the frame limit at 4 but looks like I can't, I'll add two more frames later.
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#19
So is this a project that is exclusive? Or can we make our own sprite sheets??
I really like where this is going!
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#20
gorsal is making all the sprites
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#21
[Image: fJMIm.gif]
[Image: hBnLT.png]

was thinking on making Viper as Tokyo Mew Mew but I got scared only by thinking on it
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#22
Jetters' walk cycle still seems too choppy.
Perhaps the two added frames would be better used as motion blur-type frames to help smooth it out?
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#23
it doesn't look choppy to me, I was aiming for a happy walk with the legs being launched faster than it's retracted. To top it off, motion blurs will turn the animation too distracting, and not walk-like.

[Image: BaoWalk.gif]

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#24
Actually it looks alright to me now. I like it. Smile
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#25
It only looks choppy now because it's got a low frame speed. It should look better when sped up.
HAVE I BEEN MISLEAD?? [Image: TeamStory.gif] THE DREAM ISN'T DEAD???

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#26
[Image: vVma0.png]

Starsock is now a helper!

She'll fly diagonally down from the corner, hopefully hitting the opponent and burning him. Like a shooting star, but much more awesome. And with socks.


oh, she also can't be attacked c:
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#27
All of these sprites are too awesome to handle. When the game is finished, will the sprites be put in PC/Computer section on TSR?
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#28
[Image: vDMY3.png]

burn baby
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#29
aaaaaaaaaa candlehead
Heart Heart Heart
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#30
http://www.4shared.com/audio/b-Q7KNzS/Cr..._Bang.html

music update
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