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THE FIGHTERS RESOURCE: PROGRESS THREAD

by Robo9/Gors

This thread is mainly for sheet/coding/music progresses. Basically it's like the old thread, but with a proper start this time (no thread-hijacking by me this time!!). Feel free to give C+C on the works displayed here. (It'll take a while to update all the works into this thread, so don't worry if there's none at the moment).

PS: Avoid posting suggestions and ideas in this topic, if you have any go here instead. Keep this only to C+C.



UPDATE

Do you want to help in this project? Check this thread. It includes the official palette and other stuff.
dayuuum
[Image: RlpnL.png]
im sure the glove changing color is intentional?? i like that
it's a boxing glove item.
(09-20-2011, 04:12 PM)Accelgors Wrote: [ -> ]it's a boxing glove item.

...

AAAAAAAAAAAAAAAAAA

Why didn't I realize this?! GOGOGOGOGO POWERUPS! Big Grin
am i the only one that thinks jetters' walk cycle needs two more transition frames?
No you aren't.
Wasn't gonna complain, but it does look... slightly odd and jumpy.
(09-19-2011, 12:27 PM)Accelgors Wrote: [ -> ]

...




OH I GET IT.

Anyways, this whole topic's amazing (especially the sprites Gorsal).
I'm just wondering though, will the game play like MUGEN? I think that would be for the best.
What do you mean by play like MUGEN?
Yeah, MUGEN is sort of really expansive and there's no defined gameplay style for MUGEN.
Unless you mean the ability for people to add whoever they want, and this be an entirely customizable engine

If that's what you're asking, then I'll be quick to the point, there's no way that would happen, especially if I continue to use MMF2. I'm have no idea on how I would do that unless I release the editable file, and even then it would have to be done in MMF2. But I'm not sure I'd want to do that anyway :/
here's the update I promised this week!

[Image: wkyGR.png]
Jetters

http://www.4shared.com/audio/et-muVjQ/Tr..._Mode.html
Training Mode music
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