Hello to everyone!
I'm Ivan, an aspiring indie game programmer.
For you today I have a fan project I'm working on in my spare time.
This is a reboot of a ROM hack I started about a year+ ago.
Now in the form of a game maker game, it is taking off quite nicely.
I'll be making weekly updates as I progress.
Anyway, let's get to the meat and potatoes.
Project Overview:
This fan game is an enhanced 'demake' of "Megaman: Powered Up" for the PSP.
It is being made in 8-bit style with as strict as possible adherence to the graphical restrictions of the NES. I won't be paying any attention to the sprite per scan line limitations as Capcom themselves chose to ignore it.
It will include most, if not all, of the features from the PSP version in addition to several features from the recent Wii installments.
Screen Shots:
TITLE SCREEN:
GAME MENU:
NEW GAME:
STAGE SELECT:
Demo:
ALPHA-0 - A super early version that only has most of the menu system finished. You can't even get to the stage select screen yet! =(
I'm Ivan, an aspiring indie game programmer.
For you today I have a fan project I'm working on in my spare time.
This is a reboot of a ROM hack I started about a year+ ago.
Now in the form of a game maker game, it is taking off quite nicely.
I'll be making weekly updates as I progress.
Anyway, let's get to the meat and potatoes.
Project Overview:
This fan game is an enhanced 'demake' of "Megaman: Powered Up" for the PSP.
It is being made in 8-bit style with as strict as possible adherence to the graphical restrictions of the NES. I won't be paying any attention to the sprite per scan line limitations as Capcom themselves chose to ignore it.
It will include most, if not all, of the features from the PSP version in addition to several features from the recent Wii installments.
Screen Shots:
TITLE SCREEN:
GAME MENU:
NEW GAME:
STAGE SELECT:
Demo:
ALPHA-0 - A super early version that only has most of the menu system finished. You can't even get to the stage select screen yet! =(