Posts: 36
Threads: 3
Joined: Oct 2009
Hello! Uh, I edited the Charmander sprite a bit. Sorry if you didn't want people to do this..
The ones in the box are mine. The right one is a bit better.
I only really changed the head, though.
Posts: 121
Threads: 30
Joined: Mar 2009
Awesome project! There should be Sonic-style sprites of Pikachu!
Posts: 1,079
Threads: 23
Joined: Nov 2009
Dialga looks better on his back legs!
but since when does mewtwo have wings?
I wish I could de-thank whole topics.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 15
Threads: 4
Joined: Nov 2009
12-12-2009, 05:36 PM
(This post was last modified: 12-14-2009, 07:54 PM by Digi300.)
After reading most of the comments, i desided to fix up aerodactyl to make it look less like Mewtwo:
I put the head there so you could see the change better
The reason for two is because one leg is fatter than the other one.
I'm fixing Riolu right now to give it a nose. So far its comming out terrible... but practice makes perfect.
Posts: 4,452
Threads: 90
Joined: May 2008
12-12-2009, 08:26 PM
(This post was last modified: 12-12-2009, 08:30 PM by DioShiba.)
I can't see the image
also most of these aren't really all that great (Aside from riolu probably). Although these are edits, you could try and attempt customs and try to at least make them look less like sonic and a little more like the actual pokemon. you got the basic elements of the style down by editing the other sprites, which isn't bad for a start.
Posts: 15
Threads: 4
Joined: Nov 2009
I realized that the image link i had for it died, so i used a diffrent image hosting site. I hope you guys can see it now.
Posts: 377
Threads: 2
Joined: Dec 2009
much better, but the mouth looks a little big at the bottom, it looks kinda pelican-ish. perhaps thin that out. it's also stretching back really far into his head, which would look pretty weird if he were to open it.
Posts: 6,683
Threads: 49
Joined: Apr 2009
make it with his mouth open.
thats how aerodactyl is usually portrayed.
Posts: 15
Threads: 4
Joined: Nov 2009
I actually made a mouth-opened Aerodactly sprite. I was using it for a Hyper Beam test:
teeth are bad, i know.
Posts: 6,683
Threads: 49
Joined: Apr 2009
thats what happens when you are forced to go out of the base sprite.
overdone is the word.
Posts: 8,812
Threads: 131
Joined: May 2008
I'm not looking at a ref, but aerodactyl's tail appears to be about a pixel too thick where the dark areas start.
Posts: 223
Threads: 12
Joined: Jun 2009
Aerodactyal's Jaw is going too far back from my perspective anyway. It's like there's not much holding his jaw in place.
Posts: 8,812
Threads: 131
Joined: May 2008
^this.
It looks as if you just sort've pasted the head onto the body, but it isn't actually connected to anything.