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Zelda OoT 3D Ripping Possible; Help Locate Model Files?
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(01-12-2017, 05:05 AM)thegameskiner Wrote: how did you fix the eyes and mouth location issue ?
IT IS SO ANNOYING ! I CAN'T FIND A WAY !
This topic is over a year and a half old, I don't believe Zerox is likely to see this, however this thread over here should help:
(Another) Zelda Ripping Project!

Check my last post for a link to the fixed up Deity Link, the way I do it is by moving the vertexes manually back into place.
In Blender, you can move/rotate things in increments (snapping) by holding Ctrl while you move/rotate em.

The 3DS models seem to line up normally after snapping em back into the proper orientation, you may need to add a little more TLC for complex models, some can be a nightmare to deal with.
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RE: Zelda OoT 3D Ripping Possible; Help Locate Model Files? - by Guy - 01-15-2017, 02:50 AM

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