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About posed models and changing static poses
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Shocked 
Hello, everybody! I'm new to both this forum and the world of ripped models, so there's a lot that I've yet to learn how to manage.

You see, I'm currently working with a program for my 3D printer called MakerBot, which uses .OBJ models to print with. While some models, like Smash Bros. trophies, are already posed, most of the models I can find on this site are stuck in their default, "T" shaped positions.
[Image: 9091.png]
Now, I have Blender, but I lack experience and a middle mouse button to move with. I tend to use only the OBJ files for MakerBot, but I wonder if there are any other file types I can use to find a rig of the model, or some other way to move the model's body parts.

TL;DR: How can I pose a model from the Model's Resource with the files they come with, and without having to learn the entirety of Blender and make an armature from scratch?
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About posed models and changing static poses - by Zeg - 05-13-2015, 04:24 PM

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