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About posed models and changing static poses - Printable Version

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About posed models and changing static poses - Zeg - 05-13-2015

Hello, everybody! I'm new to both this forum and the world of ripped models, so there's a lot that I've yet to learn how to manage.

You see, I'm currently working with a program for my 3D printer called MakerBot, which uses .OBJ models to print with. While some models, like Smash Bros. trophies, are already posed, most of the models I can find on this site are stuck in their default, "T" shaped positions.
[Image: 9091.png]
Now, I have Blender, but I lack experience and a middle mouse button to move with. I tend to use only the OBJ files for MakerBot, but I wonder if there are any other file types I can use to find a rig of the model, or some other way to move the model's body parts.

TL;DR: How can I pose a model from the Model's Resource with the files they come with, and without having to learn the entirety of Blender and make an armature from scratch?


RE: Manipulating Models for 3D Printing on MakerBot - larsenv - 05-14-2015

Not sure, but sounds like a cool idea. (I've thought of that before.) Smile


RE: Manipulating Models for 3D Printing on MakerBot - Zeg - 05-15-2015

(05-14-2015, 08:01 AM)larsenv Wrote: Not sure, but sounds like a cool idea. (I've thought of that before.) Smile

Glad you think so! I'm hoping to see somebody on the forum about looking for models that weren't modified in the T-pose, so let's see how that plays out.