Users browsing this thread: 1 Guest(s)
Ripping Ghost Trick, hit a snag...
#3
(01-29-2011, 05:20 AM)Barubary Wrote: You can use the tile viewer (Tools->View Tiles), or dump the memory and look for the graphics in the raw data (Tools->View Memory->Raw Dump / Dump All).

I'm still tinkering with the things you mentioned in the first paragraph(DSDecmp keeps telling me that everything is already in use by another program-- they're not open in anything else though), but with the tile viewer, I'm using DeSmuME 9.6 and the tile viewer is really really tiny oAo I can actually see exactly what I want to rip in the tile viewer-- I apologize for the obvious arrows:

[Image: examplelu.png]

And that's actual size for the tile viewer. I can't see a way to make it any larger, nor a way to export that. Is there a way to find exactly where "LCD" 0x6850000 is in the memory dumps?

ono Sorry, if I'm missing something obvious.
Thanked by:


Messages In This Thread
RE: Ripping Ghost Trick, hit a snag... - by porcelain_lace - 01-29-2011, 08:38 PM

Forum Jump: