Not sure if this is solved somewhere else or not but I have an issue where the pokemon's pupils are outside of its eyelids when opened inside Blender. Anybody know how to fix this? (Note: This is in cycles renderer.)
![[Image: BrokenBulbasaurEyes.png?psid=1]](https://najx2w-ch3301.files.1drv.com/y3pHNaoowpf6B_K3WtQ7eWQF3pcNxdB2e1nVl-3ojX8Z1dqboEzhqXKFzY7fypQIS8xDC8IjjcOejw6e3AHnBIjTf7NuV12Y_P2PN9LvZRisnJh0h-cwyjZ9FBuh347bGHZX_2hN9sU10pWbwsqB70R0PsT0C0PwDXiy6FSfZ2QHoU/BrokenBulbasaurEyes.png?psid=1)
Pokemon X/Y model issue in Blender.
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Pokemon X/Y model issue in Blender. - by Kiromitsu - 08-03-2016, 01:11 PM
RE: Pokemon X/Y model issue in Blender. - by Lumcoin - 08-04-2016, 04:13 AM
RE: Pokemon X/Y model issue in Blender. - by Kiromitsu - 08-11-2016, 12:40 PM
RE: Pokemon X/Y model issue in Blender. - by Lumcoin - 08-12-2016, 06:29 AM
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