Users browsing this thread: 2 Guest(s)
Mega Man X4 SFX
#7
(12-23-2012, 11:13 AM)PrettyNier Wrote: A lot of these seem to either not work or end early.

That is likely b/c these are the raw samples before they're processed by the PS1 SPU (pitch-bending, reverb, etc.), also some samples loop which might also explain why they maybe cut short.
Thanked by: Gaia, Garamonde


Messages In This Thread
Mega Man X4 SFX - by Nero1024 - 12-06-2012, 10:16 AM
RE: Mega Man X4 SFX - by Garamonde - 12-06-2012, 10:26 AM
RE: Mega Man X4 SFX - by Nero1024 - 12-06-2012, 10:35 AM
RE: Mega Man X4 SFX - by picklebond - 12-23-2012, 02:21 AM
RE: Mega Man X4 SFX - by Garamonde - 12-23-2012, 10:22 AM
RE: Mega Man X4 SFX - by PrettyNier - 12-23-2012, 11:13 AM
RE: Mega Man X4 SFX - by Nero1024 - 12-23-2012, 02:17 PM
RE: Mega Man X4 SFX - by acediez - 02-17-2013, 07:57 PM
RE: Mega Man X4 SFX - by Garamonde - 02-17-2013, 08:13 PM

Forum Jump: