![[Image: 23s6ki1.jpg]](http://i43.tinypic.com/23s6ki1.jpg)
Charging up the shot, it'll cause some hella kickback. It's 6 frames as is, but I might add more so charge up isn't instantaneous, of course if that isn't a problem.
![[Image: 10sbpti.gif]](http://i39.tinypic.com/10sbpti.gif)
Once it reaches max charging, it loops between the last two frames until you fire a shot, or jump in which the shot will be retained if possible, otherwise it'd just cancel.
EDIT: What do you guys think so far? Going to start on the kickback.