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Jawnsunn's WIP-fest
#46
I don't read the scarf as blowing in the wind, just as a wobbling line.

Why's this?
I think I might know why: the movement in the scarf is broken, which gives me the impression it's choppy. It's not just a question of making an oscillation that you flip vertically in the next frame: you have to remember that the wind makes a thin fabric swell, and this swell travels through its entirety.
I'm also skeptical as to whether the wind can lift such a narrow and rope-like scarf. I think you could also reveal the other end of the scarf, too.

Looking forward to progress! Smile
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#47
here's a (basic) example of how fabrics are blown in the wind:

[Image: 350px-Australian_Flag_Flying_animated.gif]

notice that it doesn't just wave around: it 'whips' itself every given time. try representing it in your animation.
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#48
I see! That's really interesting. I'll try to keep this stuff in mind.
Now I feel even more inspired to start something! Thanks for showing me that stuff guys. C:
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#49
Yo.
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(WIP)
SLIDE! SLIDE!

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I've been trying to redo the afro since I feel like it doesn't work with me anymore. Would like some feed back on the new hair.

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Hitsparks, because you can never kick ass without them.

Regarding the scarf:
It wasn't suppose to be very thin as the line I was using was meant to be made a guideline for a much more wider scarf.
#50
the new afro is super slick.

i love everything you do.
#51
The legitness of this is over 9000.
I love all of it.
Keep working on it.
To infinity.
This is a win.
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Note to self, don't post on really old topics on here.
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#52
The new afro definitely brings out the style of your character and as well as his exaggerated..ness.

I seriously can't wait to see all of this fully animated HNGGGHHH
I am proud of you..










son. plot twist
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#53
I haven't had time to pixel or anything because of school, tests, and other shit, but I whipped up something today.
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THE 4th ATTEMPT AT AN IDLE ANIMATION!
Someone on Pixel Joint critique on the last idle that most fighters had their hands up and mine had a bad pose.
I finally addressed the issue and I'm happy about it. He looks like top tier beat-em-up material.
oh and a rough mockup of the first stage of my game.
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i need to improve my background work big time, because I'm bad at it.
#54
Your character blends too heavily into the background in the screenshot.
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#55
Perhaps you could have colorful-graffiti like stuff for the background? That way the character doesn't blend in so much with it. I couldn't imagine the background being any darker.
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#56
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Kind of had an idea of an action rpg platformer game.

Not sure if it is asskicking material or not.
#57
idk what's going on with his face, also the shading makes it look like it's a two-tone vest


prove me this is asskicking material.
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If you like my C+C, please rate me up. It helps me know I'm helping!
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