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Haven't sprited in a while..
#10
The animation may seem unsmooth because you don't have any stable points. In something like this, I would recommend that one of the feet stays in the exact same place. You have him arbitrarily shifting every so often. Here's a visual example of what I mean.
[Image: 16m1vur.gif]->[Image: 16m1vur.gif]
All I had to do was shift your entire first frame 1 pixel left. This makes his left leg consistent and stable through the whole animation.

He looks a tad jerky when he moves his body, and your gray for the skin is probably WAY too close to white. Otherwise, nice job, I like it.
[Image: Altered_photo1_sig.png]
My crit posts tend to make me look arrogant if read the wrong way. That is not my intention. I am open to discussing anything you disagree with, so please do.
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Messages In This Thread
Haven't sprited in a while.. - by Toad - 12-20-2009, 04:11 PM
RE: Haven't sprited in a while.. - by Adam - 12-20-2009, 04:54 PM
RE: Haven't sprited in a while.. - by Toad - 12-20-2009, 06:00 PM
RE: Haven't sprited in a while.. - by Gors - 12-20-2009, 09:45 PM
RE: Haven't sprited in a while.. - by Toad - 12-21-2009, 06:54 AM
RE: Haven't sprited in a while.. - by Toad - 12-25-2009, 12:56 PM
RE: Haven't sprited in a while.. - by Gors - 12-25-2009, 01:05 PM
RE: Haven't sprited in a while.. - by Toad - 12-25-2009, 01:44 PM
RE: Haven't sprited in a while.. - by Jovian-12 - 12-25-2009, 03:55 PM
RE: Haven't sprited in a while.. - by Ego - 12-26-2009, 01:23 AM
RE: Haven't sprited in a while.. - by Cobalt Blue - 12-26-2009, 08:06 AM

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