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Haven't sprited in a while.. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Haven't sprited in a while.. (/thread-10421.html) |
Haven't sprited in a while.. - Toad - 12-20-2009 ![]() RE: Haven't sprited in a while.. - Adam - 12-20-2009 I was wondering where you'd been! It looks alright, I like the colors mainly. Try to refine more and use your shades to your advantage. The black on the right side of the hat also seems a bit too harsh. Either way, it's better than I remember from you, so good. Welcome back! ![]() RE: Haven't sprited in a while.. - Toad - 12-20-2009 Thanks, Dex! I fixed the hat. ![]() Super Luigi! ![]() Fail hand ![]() RE: Haven't sprited in a while.. - Gors - 12-20-2009 hey, I like that Luigi. Just fix that hand and it's ok. RE: Haven't sprited in a while.. - Toad - 12-21-2009 ![]() RE: Haven't sprited in a while.. - Toad - 12-25-2009 ![]() RE: Haven't sprited in a while.. - Gors - 12-25-2009 it doesn't look that smooth... I'm not sure how to fix it though. RE: Haven't sprited in a while.. - Toad - 12-25-2009 ![]() Also, ![]() RE: Haven't sprited in a while.. - Jovian-12 - 12-25-2009 the outline of that second one could probably use a lot of smoothing. a lot of straight lines where they shouldn't be and pointy corners in not-pointy places. RE: Haven't sprited in a while.. - Ego - 12-26-2009 The animation may seem unsmooth because you don't have any stable points. In something like this, I would recommend that one of the feet stays in the exact same place. You have him arbitrarily shifting every so often. Here's a visual example of what I mean. ![]() ![]() All I had to do was shift your entire first frame 1 pixel left. This makes his left leg consistent and stable through the whole animation. He looks a tad jerky when he moves his body, and your gray for the skin is probably WAY too close to white. Otherwise, nice job, I like it. RE: Haven't sprited in a while.. - Cobalt Blue - 12-26-2009 make his left foot slide in the oposite direction. that way i'd look better as a idle stance and it wouldn't look so stiff. |