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Random stuff that I've ripped.
#1
Yo, here's the stuff I've ripped.

I can't be much help if there are any errors I've only tested them all in blender/maya/3dsmax/unity and they all work fine.

My tutorial for ripping 3ds models

Programs used:
DS: NDS model + animation => COLLADA converter
3DS: Ohana3ds Rebirth Export as SMD or DAE use Neosis to convert it to FBX, then convert them back to the original formats from the FBX for perfect rigging most of the time.
Wii: Brawlbox v0.71 (I don't remember where I originally got my version of it)
Wii U: RTB's BFFRES 3ds Max Import Script, RTB's Pokken Tournament 3ds Max Import Script, TGE's PlatinumGames 3ds Max Import Script
PC / Computer: Unity Studio / Umodel


DS:
Pokemon BW2
Final Fantasy 4
Final Fantasy: The 4 Heroes of light
Okamiden
Tomodachi Life
Beyblade: Metal Fusion

3DS:
Pokemon X/Y Mainly Props & Maps, Overworld npcs/pokemon, and some pogeymans
Pokemon ORAS Mainly Overworld npcs/pokemon, Props, Maps
Code Name: S.T.E.A.M items/maps/mapobjects, All Characters/Bosses/Enemies
Fossil Fighters: Frontier
The Legend Of Legacy Coco/Eloise/Filmia I've stopped ripping from this as I ended up not enjoying the full game. Models if anybody wants to continue doing so password is MeMeS
Stella Glow
Chibi-Robo!™ Zip Lash
Rusty's Real Deal Baseball
Nintendo Badge Arcade
Animal Crossing Happy Home Designer KK Slider, and some furniture
Animal Crossing New Leaf just KK Slider
Super Smash Bros. for Nintendo 3DS Mr. Game & Watch, Wii Fit Trainer
Persona Q Enemies/Bosses/FOEs
Pokemon Rumble World some Pokemon and props
Rune Factory 4 just the main characters
Sakura Samurai: Art of the Sword
Pokemon Mystery Dungeon: Gates to Infinity All items + a map object
Mario Party Island Tour Bowser Jr/Bubble Characters/NPCs/Boss
Puzzle & Dragons Super Mario Edition just Luigi
Theatrhythm Final Fantasy Curtain Call Some props
Puzzle & Dragons Z Some maps
7th Dragon III Code: VFD Most weapons, few enemies, few dragons(FOEs of the game), a boss, few map objects, and a few unused models.
amiibo Lottery Everything
Attack of the Friday Monsters! A Tokyo Tale Everything
Chibi Robo!: Photo Finder Few characters
Crimson Shroud All Characters/Weapons/Enemies/Bosses and a few unused models
Cubic Ninja All Characters/Bosses
Seisou no Amazones just a character
System BIOS bunch of banners
Dillon's Rolling Western few characters & enemies

Wii:
Spectrobes Origins all rips are currently my own
Elebits all rips are currently my own
News Channel Earth
Okami all rips currently my own
Centipede: Infestation All Enemies, Turrets, Characters, A few maps, Weapon, and Pickups.

Wii U:
Mario Kart 8 Leaf Tires, DLC trophies, and Bell coin
Pikmin 3 Props Gift Boxes
Pokken Tournament / Pokemon Tekken Pikachu Libre/Magikarp/Lapras
Game & Wario just Jimmy T.
Star Fox Guard few enemies, cutscene models, props, a boss, and all planets

PC / Computer
Assault Android Cactus - 25 (All Playable Characters, All Enemies, 3 Bosses, a few Cutscene Models, and Robots power-up)
Pokemon Trading Card Game Online - Deck/Playmat/Coin
Unstoppable Gorg Few Enemies
War For The Overworld Unit
Boo Bunny Plague few characters and a boss
Portal Cake & Turret


Playstation Vita
Persona 4 Golden Most of the main characters
Thanked by: Virt
#2
These are fantastic! I love that you're doing things that people aren't. Awesome work. Can't wait to see more!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Hallow
#3
(08-24-2015, 08:08 AM)Ton Wrote: These are fantastic! I love that you're doing things that people aren't. Awesome work. Can't wait to see more!

Thanks, unfortunately I no longer have access to 3d max to rip more Wii U stuff.
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#4
That's a bummer. We could use more stuff from all 3 consoles.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Hallow
#5
Update: newly approved models
Thanked by: Ton
#6
These rips don't work well in Unity 3D.
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#7
(08-29-2015, 02:57 PM)Chirz Wrote: These rips don't work well in Unity 3D.

It looks like only the ones that required scaling/transparency and re-exported aren't working in unity, I'll see what I can do.
Thanked by:
#8
How did you rip the DS models?
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#9
(08-31-2015, 04:12 PM)bigheadfrankie Wrote: How did you rip the DS models?

Tinke to look in the rom files and extract NSBMD(DS Models), NSBTX(Textures) if the NSBMD doesn't have them stored with it, and MKDS Course Editor to convert to .obj.
Thanked by: Ton
#10
Update: I've figured out how the models are stored in the Wii version of Okami, Some models like Amaterasu may take awhile to go up due to how her model is stored in the file, four separate parts with each part having the bones of the entire model which make each work a little wonky will try to fix and get up though.

until then I'll be submitting everything I find that works properly without needing stitched together.

If you would like to help, and have the files to do so, They are stored in folder Data0 the files are .dat and .file(Not all .file hold models), open them in a hex editor CTRL+F bres delete everything above it, the files hold both bres textures and models, both will need to be ripped separately for Brawlbox to detect them, then just use brawlbox to open and export the files, some of the cell shading meshes don't work well after being ripped most likely the okami engine handles them.
Thanked by: Ton, Virt
#11
(09-01-2015, 04:10 PM)Hallowpape Wrote: Update: I've figured out how the models are stored in the Wii version of Okami, Some models like Amaterasu may take awhile to go up due to how her model is stored in the file, four separate parts with each part having the bones of the entire model which make each work a little wonky will try to fix and get up though.

until then I'll be submitting everything I find that works properly without needing stitched together.

If you would like to help, and have the files to do so, They are stored in folder Data0 the files are .dat and .file(Not all .file hold models), open them in a hex editor CTRL+F bres delete everything above it, the files hold both bres textures and models, both will need to be ripped separately for Brawlbox to detect them, then just use brawlbox to open and export the files, some of the cell shading meshes don't work well after being ripped most likely the okami engine handles them.
Holy Jesus, Okami models?
You sir are a saint.

Thanked by: Ton
#12
Update: more models approved, and more to come [Image: OZM7i9e.png].
Thanked by: Struggleton!
#13
Nice job dude, contributing majorly to the site Smile
Thanked by: Ton, Hallow
#14
These are awesome. I'm glad you're getting obscure or overlooked things!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Hallow
#15
Do you hav any godzilla games
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