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N64 - Saffron City
#16
Oh hi Mandew.
I'll think of something to add later then.
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#17
(02-28-2009, 01:48 PM)Mandew Wrote: You mean a bit like this?
[Image: SaffronCityKSSStyle-1.png]

This here is precisely what I meant. Perspective would screw up any sort of scrolling done by the camera in a fangame or video.

Speaking of which, I also think Onett would also cause the same problems.

Anyway, if you guys do want perspective, go ahead and make it that way. People might not care anyway...
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#18
Is that Silph sign a texture from the game?
[Image: 27348983yu7.png]
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#19
(02-28-2009, 09:46 PM)Sploder Wrote:
(02-28-2009, 01:48 PM)Mandew Wrote: You mean a bit like this?
[Image: SaffronCityKSSStyle-1.png]

This here is precisely what I meant. Perspective would screw up any sort of scrolling done by the camera in a fangame or video.

Speaking of which, I also think Onett would also cause the same problems.

Anyway, if you guys do want perspective, go ahead and make it that way. People might not care anyway...
Ah, that type of perspective. Okay, that's understandable if there's a moving camera.
->A.J. Nitro: yep, it is.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#20
(02-28-2009, 10:02 PM)A.J. Nitro Wrote: Is that Silph sign a texture from the game?

It is; intended to be a place-holder.
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