Users browsing this thread: 1 Guest(s)
N64 - Saffron City
#1
A few people and I made this at VGLan, and well I think the sheet ended up never to be worked on again, so I decided to continue this into this style, and well yeah...it kinda sucks. I doubt if it's even in the same style, and I doubt myself to even continue to work on this anymore, so if anyone wants they can continue it if they wish. It sucks I know. It's just a reference.

[Image: 2ynih52.png]
Thanked by:
#2
I think it's a pretty great start.
Thanked by:
#3
Loven it so far, good job
Thanked by:
#4
I'm the one who started this, in October 2007. I did much of the job here, but I had to take a few step back when I was told that it wouldn't scroll well, so I had to correct this;

[Image: SaffronCity_Perspectivefromtheright.png]
[Image: SaffronCity_Perspectivefromtheleft.png]

I made everything on the above sheet, and, as far as I remember, Papero made everything that is not on the above sheets. I won't be a police here, though; I'll have to just have it confirmed for myself.

I dropped this project for multiple reasons, one of them being a mistake in choosing the colors - colors ripped directly in the game. If you notice, the Silph Co. logo is also ripped from a screenshot of the game itself. It was also a bit too demanding for the lazy me.
Thanked by:
#5
I loved this level *nostalgia*
Buildings could be better and easily have twice as less colours.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by:
#6
Didn't we decide to not have perspective in the stages?

For an example of what I mean, refer to Kirby Super Star (or Ultra) stage rips.
Thanked by:
#7
I really wouldn't mind helping Samsterboy and Mandew fixing this up :p
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by:
#8
(02-27-2009, 09:41 PM)Sploder Wrote: Didn't we decide to not have perspective in the stages?

For an example of what I mean, refer to Kirby Super Star (or Ultra) stage rips.

You mean a bit like this?
[Image: SaffronCityKSSStyle-1.png]

Also don't mind the title, it's pretty loosely-used here.
Thanked by:
#9
I think there's still perspective there :p
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by:
#10
(02-27-2009, 09:41 PM)Sploder Wrote: Didn't we decide to not have perspective in the stages?

You mean completly flat?
Why would anyone wanna do that, I meanthe Smash Bros stages have perspective, why not these?
Thanked by:
#11
NGC Onett has perspective too. But I think Sploder was pointing out that you could see too much floor on this stage, and the angle should be changed.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by:
#12
(02-28-2009, 03:02 PM)Chris2Balls [:B] Wrote: NGC Onett has perspective too. But I think Sploder was pointing out that you could see too much floor on this stage, and the angle should be changed.

Oh, I thought you guys wanted them completly flat

Ok I get it now, thanks!
Thanked by:
#13
I think perspective works as long as it isn't a uniform perspective like at the top. The onett stage is an example of what the perspective should be like.
Thanked by:
#14
[Image: saffroncityed.png]
An edit.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by:
#15
Yes, just like that.
Thanked by:


Forum Jump: