02-21-2009, 07:44 PM
Wart dosen't have the body structure of bowser. He looks like a bowser edit. Wart is actually really fat.
Wart ML3
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02-21-2009, 07:44 PM
Wart dosen't have the body structure of bowser. He looks like a bowser edit. Wart is actually really fat.
02-22-2009, 11:59 AM
02-22-2009, 12:50 PM
It looks a little messy in places
02-22-2009, 01:00 PM
It's starting to look a little better.
Maybe raise his top lip a little more. If he's going to have that facial expression, he needs to show his front teeth a little more.
not bad :D
just two things...make the darks darker and make him even fatter (as in much fatter). the shading does look a little strange, but i'd work on the proportions before worrying about shading.
02-22-2009, 01:29 PM
Emphasize his girth by showing an partial outline of it over his legs
02-22-2009, 02:33 PM
NOTE: Joke sprite ahead.
02-22-2009, 02:49 PM
I suggest you just start over and use this image as a reference. Do not edit him out of Bowser. Their physiques are nothing alike.
02-22-2009, 02:54 PM
(02-22-2009, 02:49 PM)Shouty Wrote: I suggest you just start over and use this image as a reference. Do not edit him out of Bowser. Their physiques are nothing alike. ...I'm not even using Bowser as a base anymore.
02-22-2009, 05:19 PM
02-22-2009, 06:33 PM
So folks, should I use the new one, or any criticisms?
The new one looks pretty good. Perhaps the outline looks a bit too thick, but perhaps that's just how the style is. I'm not really familiar with ML3, I can't even see the difference between ML and ML2, but it looks pretty solid.
02-22-2009, 08:09 PM
Here a check list of what you need to fixed.
I can't see the inside of the eyes(too dark)(make a ball in a light color). Eyebrows are to blending make them darker so they don't look like that. Out line is too thick Bottom of his belly is a bit too dark.
02-22-2009, 08:12 PM
It might be just me, but I always thought that this was how the eyes looked like. As in, there is no "inside" of his eyes, because this is basically what his eyes look like.
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