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(Another) Zelda Ripping Project!
#91
(03-06-2017, 08:09 PM)Random Talking Bush Wrote:
(03-06-2017, 07:41 PM)Trikeboy Wrote: You sir are a mastermind.  Zelda was proving to be a tough one to get working using the old script. She refused to export correctly.  The BOTW models still need a lot of work due to the bones being very oddly worked but its nothing that is hard to do.  I'm still working to understand exactly how the two texture files work together though.  I have been able to get a couple of models ready to upload but I'll wait till I get it all perfect.
Yeah, Zelda's model in particular is one of the reasons why I had to rewrite parts of the script, her rigging was originally broken because the script only had support for up to 4 bone rig influences per vertex, and hers had up to 8 due to how many skirt bones and such her model has.

As for the textures, just ignore the "Tex2" archives entirely and just use the "NoMip_BotWTex1Only" script on the Tex1 archives. Those have the full-resolution textures, whereas the Tex2 files only have the lower-resolution mipmaps. I can understand if it's a bit confusing at first.

I have to wonder if it is the exporter giving me more than one mesh per body part of if Nintendo did it for the game.  Also, in the case of ignoring mipmap textures, my previous models are ready.
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#92
(03-06-2017, 08:16 PM)Trikeboy Wrote: I have to wonder if it is the exporter giving me more than one mesh per body part of if Nintendo did it for the game.  Also, in the case of ignoring mipmap textures, my previous models are ready.
Like multiple polygon groups for body, hair, skirt, et cetera? Yeah, that's normal. It's been like that with the MDL0 format used for Wii games as well. I don't have a proper way set up to merge the models by "visibility groups" together at the moment, and right now it's better to not put everything on one mesh since some models have separate, optional groups (like in Super Mario 3D World, for the alternate face/hand models for Mario and such), so for now having it the way it is currently is the best option to avoid conflicts.
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#93
Great work, RTB! I wasn't expecting it to be exportable so soon.
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#94
Has anyone figured out the name of Link under the Model folder for BoTW? I see Animal_WLink and Link.Tex1 but I can't find the actual Link model.
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#95
(03-09-2017, 01:57 AM)xiexe Wrote: Has anyone figured out the name of Link under the Model folder for BoTW? I see Animal_WLink and Link.Tex1 but I can't find the actual Link model.

Links model is actaully stored under TitleBG.pack, and can only be found on the disc, the update files doesn't have them.
Animal_WLink is Wolf Link, pretty much the same model from TP.
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#96
(03-09-2017, 02:50 AM)Demonslayerx8 Wrote:
(03-09-2017, 01:57 AM)xiexe Wrote: Has anyone figured out the name of Link under the Model folder for BoTW? I see Animal_WLink and Link.Tex1 but I can't find the actual Link model.

Links model is actaully stored under TitleBG.pack, and can only be found on the disc, the update files doesn't have them.
Animal_WLink is Wolf Link, pretty much the same model from TP.

I'm guessing this means that it is on the leaked ISO/the Loadiine ISO then right? I'm assuming those were ripped off the disk.
Unfortunately I don't have a Wii U or access to one so that would be my only hope of getting that model right now.
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#97
(03-09-2017, 10:10 AM)xiexe Wrote:
(03-09-2017, 02:50 AM)Demonslayerx8 Wrote:
(03-09-2017, 01:57 AM)xiexe Wrote: Has anyone figured out the name of Link under the Model folder for BoTW? I see Animal_WLink and Link.Tex1 but I can't find the actual Link model.

Links model is actaully stored under TitleBG.pack, and can only be found on the disc, the update files doesn't have them.
Animal_WLink is Wolf Link, pretty much the same model from TP.

I'm guessing this means that it is on the leaked ISO/the Loadiine ISO then right? I'm assuming those were ripped off the disk.
Unfortunately I don't have a Wii U or access to one so that would be my only hope of getting that model right now.

yeah, pretty much the only way honestly.
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#98
hello new guy here and im just wondering have majora's incarnation and wrath been ripped from mm3d yet? srry if this is a silly question but i want to get my hands on them models.
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#99
(03-10-2017, 08:40 AM)deeshogun88 Wrote: hello new guy here and im just wondering have majora's incarnation and wrath been ripped from mm3d yet? srry if this is a silly question but i want to get my hands on them models.

Well they've been ripped, yes, but we just haven't been submitting character models due to the lack of rigging after export. I don't think the tools have been updated so you probably won't see them on the models resource unless one of the higher-ups says that the model alone would be OK.



I'm going to start ripping and uploading again, I'll admit that I have been incredibly lazy about it lately. You can expect all of the Ocarina of Time 3D dungeons, except for Jabu Jabu's Belly (Due to bones) and, if I'm feeling it, maybe the objects. I have the Haunted Wasteland ripped already as well as a few more things that I can't remember.
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Storage: 2x 4TB HDD + 3x 1TB HDD + 2x 250GB SSD + 500GB SSD + 500GB M2 NVMe + 1TB M2 SATA

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(03-10-2017, 05:23 PM)MidnightXS Wrote:
(03-10-2017, 08:40 AM)deeshogun88 Wrote:

Well they've been ripped, yes, but we just haven't been submitting character models due to the lack of rigging after export. I don't think the tools have been updated so you probably won't see them on the models resource unless one of the higher-ups says that the model alone would be OK.



I'm going to start ripping and uploading again, I'll admit that I have been incredibly lazy about it lately. You can expect all of the Ocarina of Time 3D dungeons, except for Jabu Jabu's Belly (Due to bones) and, if I'm feeling it, maybe the objects. I have the Haunted Wasteland ripped already as well as a few more things that I can't remember.

cool stuff thnk u for informin me. the main reason i want those models is for a art idea i have in mind and if i could get good images of those models mainly majora's wrath body and close ups of his head i would be grateful.
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Hello ! Me too I'm new, I just succeeded in extracting Boku No Hero Academia Battle for All 3ds game's models, and I've uploaded Izuku in Models Ressource for 2 months but it's still pending.
Extracting models from BotW looks very complicated for my level, and I am unable to wait for the models in Models Ressource ! (Why Zelda BotW is still pending on Models Ressource ?)
Voilà, it was just to say you make a great job, and I contemplate you all !
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srry if this is a pain in the ass but i have a request. if anyone can view the model for majora's incarnation and wrath could they please take some images of their models and close up shots of wrath's head i would be super grateful. shots like this for example but more close up.[Image: Qfm3l.jpg]
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Oh boy I can't wait for these models to get past pending, specially those HD gerudo models.
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New guy here ! sorry for my english (i'm french ^^) i've already extract some 3D models from TLOZ's games OOT & MM (3ds) / TWW & TP (GC) / SS (Wii), so now i want try to extract models from BOTW ! However I have absolutely no ideas about the way to do (extract model) on Wii U. I suppose it's the same way as games for Wii /GC (download the .iso of the game and export game's files from emulator like Dolphin), is it right ?

I downloaded CEMU, but i can't find BOTW's .iso on the web. The only files i've found is from a mega link with plenty of .h3 and . app file, so i think i need to compile those files in one image? or should i'dump myself my Wii U version of BOTW ?... ...so can somebody explain how to have .iso and how to decrypt it and have access to the .sbfres files within ? Maybe Trikeboy, TwiliChaos or MidnightXS ?

Or maybe somebody can simply uploaded the .sbfres files from BOTW on mega (https://mega.nz/ > free user have 50 Go !!!) and share the link ?

Thank you in advance guys ! My best regards
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(03-12-2017, 01:39 AM)ravio Wrote: New guy here ! sorry for my english (i'm french ^^) i've already extract some 3D models from TLOZ's games OOT & MM (3ds) / TWW & TP (GC) / SS (Wii), so now i want try to extract models from BOTW ! However I have absolutely no ideas about the way to do (extract model) on Wii U. I suppose it's the same way as games for Wii /GC (download the .iso of the game and export game's files from emulator like Dolphin), is it right ?

I downloaded CEMU, but i can't find BOTW's .iso on the web. The only files i've found is from a mega link with plenty of .h3 and . app file, so i think i need to compile those files in one image? or should i'dump myself my Wii U version of BOTW ?... ...so can somebody explain how to have .iso and how to decrypt it and have access to the .sbfres files within ? Maybe Trikeboy, TwiliChaos or MidnightXS ?

Or maybe somebody can simply uploaded the .sbfres files from BOTW on mega (https://mega.nz/ > free user have 50 Go !!!) and share the link ?

Well the .h3 and .app can be decrypted into that lovely loadiine format using NUSGrabber. That way it will basically be already "unzipped" after conversion and you can find the .sbfres files already inside Wink

I'm not opposed to uploading them but... well 4GB.
Workstation Specs
GFX Card: GeForce RTX 2080 Ti 11GB || Processor: Intel i9-9900k || RAM: 64GB || OS: Windows 10 Pro x64
Storage: 2x 4TB HDD + 3x 1TB HDD + 2x 250GB SSD + 500GB SSD + 500GB M2 NVMe + 1TB M2 SATA

Media Center Specs
GFX Card: GeForce GTX 1080 8GB || Processor: Intel i7-6700 || RAM: 16GB || OS: Windows 10 Pro x64
Storage: 500GB SSD + 1TB HDD + 4TB HDD

Laptop Specs
GFX Card: GeForce GTX 960M 4GB || Processor: Intel i5-6300HQ || RAM: 8GB || OS: Windows 10 Pro x64
Storage: 250GB SSD + 1TB HDD
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